L Limbus Codex

Buff Effects

175 results
Buff
Buff
Alteration Target Neutral
- Min & Max Speed +5 - This turn's first-used Skill gains Clash Power +3 - Combat Start: If this unit has an equipped Defense Skill, take -80% damage from Annette the Alterationist - Turn End: Lose 1 Stack
Apocalyptic Vengeance Buff
- Max Stack: 2 - Take -10% damage - At 2 Stacks, Final Power -2
Armure Éveillée Buff
- Max Stack: 100 - Turn Start: Heal 5 SP for every 10 Stacks - Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 20 Stacks (max 4 each) - Convert all Base Attack Skill Coins into Unbreakable Coins - After this effect is converted, starting from the end of the next turn, lose 10 Stacks - At 0 Stacks, convert this effect into "Le Noir: Gabardine Overcoat"
Armure Éveillée Buff
- Max Stack: 100 - Min & Max Speed +2 - Offense Level +1 and Defense Level +1 for every 25 Stacks - Convert all Base Attack Skill Coins into Unbreakable Coins - Turn Start: Heal 8 SP - At 0 Stacks, convert this effect into "Le Noir: Gabardine Overcoat"
Ashen Bullet Neutral
- Unique Ammo - Max Capacity: 5 - This Ammo cannot be gained or raised due to external effects, excluding the "Hollow" E.G.O Skill
Baptism [Crimson] Debuff
- Max Stack: 3 - On Attack Skill Use, gain Bleed Count equal to Stack (once per Skill) - On Defense Skill Use, lose 1 Stack - Turn End: Lose 1 Stack
Baptism [Crimson] Debuff
- Max Effect: 5 - Offense Level +1 for every 3 Bleed Potency on self (max 3) - At max Stack, double the amount of damage taken from Bleed; this unit cannot be defeated due to Bleed damage - On Base Attack Skill Use, gain +(Stack x 2) Bleed Count - On E.G.O Skill or Defense Skill Use, lose 3 Stacks
Barbed Lasso Debuff
- Max Stack: 3 - Turn End: gain 2 Rupture and +2 Rupture Count - Turn End: at 1+ Stack, fix this unit's Speed to 1. - Turn End: at 2 Stack, take 20 Gluttony damage. - Turn End: at 3 Stack, become forcibly Staggered next turn. This effect and the connected Barbed Lasso both expire. - Gain 1 at Turn Start
Bladetrail [Afterimage] Debuff
- Max Stack: 100 - Take +1% damage from Slash Skills for every 10 Stacks
Bladetrail [Afterimage] Debuff
- Max Stack: 99 - Turn Start: Gain 1 Fragile for every 10 Stack (max 5)
Blazing Neutral
- Min & Max Speed +1 - This turn's first-used Base Attack Skill gains Final Power +2 - Take 2% HP damage On Hit with the affected Skill (max 10%; this damage does not Stagger or reduce this unit's HP below 1) - Expires at Turn End
Blessing of the Obsidian God Buff
- Max Potency: 999 - Base Count: 2 - Cannot be Staggered - Turn Start: The Part gains Shield equal to Stack - This effect counts as a "Shield Management" effect - Lose Stack when losing Shield - Turn End: Lose 1 Count
Blinding Blood [盲血] Debuff
Gain 1 Bind next turn for every Stack Turn End: Take (Bleed Potency x Stack) HP damage Combat Start: Gain 3 Bleed for every Stack, then expire
Bloodfeast Neutral
- Max Value: 999 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - If there is a higher Kindred among the allies who also consumes Bloodfeast, this unit cannot consume Bloodfeast until that ally consumes it first.
Bloodmolded Thorn Buff
- Any effects that gain Blooming Thorn gain this effect instead - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 2 Stack (max 5) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +2 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to another ally with Skill Coin effects, apply 2 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +2 and deal +50% damage - When using 'The Parade Repeats for Eternity' Skill, instead of healing HP, heal the same value as SP
Bloodwoven Thorn Buff
- Any effects that gain Blooming Thorn gain this effect instead - Max Value: 10 - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - When taking damage from Skills, inflict Bleed equal to this effect's Stack against the Attacker, then lose 1 Stack (rounded up) - On Hit, inflict +1 more Bleed and Bleed Count with this unit's Skill effects - When applying Offense Level Up or Defense Level Up to another ally with Skill Coin effects, apply 1 Clash Power Up next turn as well - All Skills that consume Bloodfeast gain Coin Power +1
Blooming Thorn Buff
- Max Value: 10 - When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up)
Blossom Scissors Buff
- Max Stack: 3 - Deal +(5 + Stack x 5)% damage against Sinners (max 20%) - On Skill Use against Alteration Target Sinners, gain Clash Power equal to Stack
Blue Sand Debuff
- On Clash Lose, gain +1 Sinking Count (3 times per turn) - SP Units: change their Panic Type to "Blue Sand" - Non-SP Units: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Blue Sand Panic Effects - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1
BongBong Orange Neutral
- Max Stack: 1 Turn Start: At less than 60% HP, heal 30% HP and lose this effect
Book of Vengeance [Heathcliff] Buff
- Max Stack: 30 - Offense Level +1, Defense Level +1 for every 5 Stack
Bullet - Solitude Neutral
- Unique Ammo - Max Capacity: 6 Spent when using certain Skills - This Ammo's count cannot be gained or lost due to external effects
Capricious Mercy Buff
- Min & Max Speed +3 - Clash Power +2 - When hit, expires at Skill End of the Skill that hit
Centipede Venom Debuff
- Max Stack: 20 - Turn End: Gain (Stack / 4) Defense Level Down next turn (rounded down) - Turn End: Take Gluttony damage equal to Stack, and halve the Stack (rounded down) Upon death, transfers to this unit's ally (for Focused Encounters, a different Part) that has none or the least Centipede Venom Stacks.
Check This Out, Kiddo! Buff
- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +5% damage for every Stack
Cold Debuff
- Max Stack: 3 - Lose 1 Speed for every Cold Stack - If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen this turn and next turn. - Cold Stack expires after all effects are activated - Turn End: if this unit did not attack The Last Knight, expires
Concussion Debuff
- Max Stack: 3 - When hit, take +30% damage for every Stack (max 90%) - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.5 (rounded down) - At max Stack, consume all of it at Turn End and enter forced Stagger state next turn
Concussion Debuff
- Max Stack: 2 - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End
Corpus Theater Debuff
- Base Stack: 3 - When this unit gains Bleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill) · 3 Bleed Potency · 1 Bind · 1 Defense Power Down
Cut Fabric Buff
- Max Stack: 30 - Skills that gain or consume Charge Count (including Unique Charge) deal +(Stack)% damage (max 30%) - Turn End: Lose 5 Stacks · If Shield was broken this turn, lose 10 Stacks instead
Dazzle Debuff
- Turn Start: If this unit is not Staggered, the Attack Skill equipped in this unit's last Skill Slot prioritizes Hohenheim and cannot be redirected - This effect expires at the end of the turn it is activated
Decision Neutral
- Max Stack: 1 - Deal +30% damage to The Crimson God Adulthood - Turn Start: Heal 15 SP
Deep Laceration Debuff
- Gain +3 Bleed Count and trigger Bleed on self. Then, lose 1 Bleed Count. - Expires at Turn End
Dimensional Castaway Buff
Max Stack: 3 Before Getting Hit, gain Shield equal to (Stack)% HP (3 times per turn)
Dragon's Blood [龍血] Debuff
- Max Potency: 50 - Turn End: Take 1% HP damage per Potency (min 1; cannot be Staggered by this effect) - Lose 1 Count when using a Defense Skill (once per turn) - Turn End: Double Potency and lose 1 Count - This effect can be removed only by reducing Count to 0
Dragon's Spirit [龍氣] Buff
- Take -100% damage - When hit, expires at Skill End of the Skill that hit
Dyed Thread Debuff
- Max Stack: 3 - Cannot gain Haste while having this effect - Turn End: Remove Haste that will be applied next turn - Turn End: Gain Bind next turn equal to Potency and lose 1 Stack - <mark color=#ff000040>At max Stack, gain Immobilize this turn and next turn; then, this effect expires</mark>
Délaissement Buff
- Max Stack: 5 - Clash Power +1 for every Stack - Take +10% damage from Skills for every Stack - Turn Start: At 4+ Stacks, apply the following effects: · Remove all Stagger Thresholds · When Staggered, recover from Stagger · Slot Weight +1
Désespoir Debuff
- This unit has 100% chance to flip Tails (for Minus Coins, Heads) - Turn End: Lose 1 Stack
Engagement Buff
- <mark color=#ff000040>This unit has 100% chance to flip Heads</mark> - Targets Clashing with or attacking this unit have <mark color=#ff000040>100% chance to flip Tails for Plus Coins</mark> · The said units' Minus Coins have 100% chance to flip Heads - Remove this effect upon equipping the "Focusing" Skill, or if this unit becomes Staggered
Entangled Life [羅生] Buff
Max Stack: 999 - Gain 1 Stack for every HP damage dealt by Ryōshū's Skills - Deal +1% damage with Base Skills for every 33 Stack (max 10%)
Extreme Onus Neutral
- Deal +50% damage for every Stack (max 100%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +2 · At 2 Stack, Plus Coin Power +1 and Final Power +3 instead - Max Stack: 2 - When using certain Skills, counts as Onus and is consumed
Eye of Precognition - Overheat Neutral
- Max Stack: 30 - Attack Skills deal -20% damage - Convert all Coins on Skills that spend Acceleration Round to Unbreakable Coins - Turn Start: Gain 10 Stack - At 30 Stack, convert into "Eye of Precognition"
Faint Aroma Debuff
- Max Stack: 30 - Turn End: Take SP damage equal to Stack - If this unit took Sinking damage, gain 1 Stack - On Tremor Burst, apply 1 ~ 2 Faint Aroma on 3 other random allies - At max Stack: · Gain 2 Tremor and trigger Tremor Burst on self · Take Gloom damage equal to Sinking on self · Faint Aroma expires · Cannot gain for the rest of the turn - On death, apply half of this unit's Faint Aroma Stack randomly between this unit's allies (rounded down)
Faint Aroma Debuff
- Max Stack: 30 - Gain 1 Stack if this unit takes Sinking damage - Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part) - At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn. - If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)
Fiery, Tongue-scorching Sauce Debuff
- Max Stack: 3 - Offense Level -1 for every Stack
Focused Performance Buff
- Max Stack: 3 - <La Manchaland> Identities only; includes Empowered Skills - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - Lose 1 Stack when: 1) Skill 3 Attack End 2) If this unit does not have Hardblood Armor at Turn Start
Frozen Debuff
- Unique Cold - Cannot act for this turn - Certain Skill activations become nullified at 1 HP
Galestruck Debuff
- Max Stack: 10 - Double the amount of Stagger Threshold raised on this unit due to Tremor Burst - Reduced by 1 at Turn End
Game Target Neutral
- Take +15% damage from Base Skills used by The House of Spiders: The Thumb Nursefather Rodion
Game Target Debuff
Fix this unit's Speed to 1; all Attack Skills of "The Thumb Nursefather - Valencina" targets this unit
Gebura's Blade Buff
- Convert all Skill Coins into Unbreakable Coins - Deal +100% damage - Plus Coin Skills gain Coin Power +1; Minus Coin Skills gain Final Power +1 - For this turn, this unit cannot be Staggered from all sources of damage - At less than 10 HP, heal to 10 HP - For this turn, this unit's HP does not drop below 10 - For this turn, every Coin Hit from Base Attack Skills and Counter Skills heals 10% of the damage dealt (max healing from each Skill: 100) - Expires at Turn End
Gloss Medium Buff
- If target has Bind, inflict 1 more Bleed Potency and Bleed Count - On Skill Use, if the main target has Dyed Thread or Tar Dye, the said Skill gains Final Power +1 and deals +20% damage
Golden Revelation Debuff
- Max Speed: 5 - Take +5% damage for every Stack - At max Stack, take +10% damage if this unit has Bleed
Got an appetite, you hear? Buff
- Max Stack: 3 - Offense Level +1 for every Stack - At 3 Stacks, deal +50% damage - Expires when Sous Chef uses the "Aah! I'm on lunch break, you hear?" Skill
Grace of the Prescript Buff
- Offense Level +1 for every 3 Stacks - Max Stack: 9
Grace of the Prescript Buff
- Offense Level +1 for every 3 Stack - Max Stack: 9
Gratitude for Listening Buff
- Max Stack: 3 - Turn Start: Gain 1 Stack and heal 10 SP - Skills against this Stage's boss deal +(Stack x 50)% damage; then, this effect expires on Attack End of the Skill used - At 3 Stacks, damage dealt by this unit disregards Layered Patchwork's Defense Level effects
Growing Resentment Buff
- Max Stack: 999 - "To Claim Their Bones" gains (Stack / 100) Final Power (max 6; rounded down) - On Hit using the final Coins of either "Yield My Flesh" or "To Claim Their Bones", deal +(Stack / 10)% damage; then, this effect expires
Guarded Caution Debuff
- Max Stack: 10 - Lose Offense Level and Defense Level equal to Stack - If this unit loses a Clash, lose 3 Stacks
Gungnir's Droning Debuff
- When attacked by Vespa, take fixed damage equal to this effect's Potency - Reduce Count by 1 after Turn End (Interacts the same way as normal Tremor does to effects that raise Tremor Count)
Hammernail [Condemnation] Debuff
- Max Stack: 9 - Turn Start: If this unit has this effect, become <mark=#ff000040>Staggered</mark> · Turn End: This effect expires if triggered this turn · If this unit has "Thumping Pulse", it cannot be Staggered via this effect, and this effect expires at Turn End
Hammernail [Judgment] Debuff
- Max Stack: 9 - If this effect is triggered by "Judgment... Sentencing... Condemnation!", <mark=#ff000040>take fixed damage equal to (Stack x 5%) of max HP</mark> (min 10) · Combat Start: If this unit has equipped a Defense Skill, halve damage taken and this unit cannot be killed or Staggered by this effect
Happiness, Joy, Sorrow Buff
- Hong Lu's Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Happiness, Joy, Sorrow Buff
- Hong Lu's Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Happiness, Joy, Sorrow, Wrath Buff
- Hong Lu's Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Happiness, Joy, Sorrow, Wrath Buff
- Hong Lu's Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Hardblood Armor Buff
- Max Stack: 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn) • If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
Hardened Shell-Barrier Buff
- Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down) - Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn, rounded up) - Turn End: lose 3 Stack - Max Stack: 10
Higher Thunderer Buff
- Turn Start: gain 2 Offense Level Up and 2 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
Horribly Infinite Replay Neutral
- Max Stack: 1 - Turn Start: If this unit is in E.G.O Corrosion state, deal -50% damage to all targets this turn - Turn End: This unit takes 50% HP damage; then, this effect expires (rounded down, this effect cannot Stagger this unit)
Hurting Pest [Roaches] Neutral
- Max Stack: 50 - Lose 1% max HP per Stack - Combat Start: Take (Stack x 12) fixed damage - Whenever this unit loses Stack of this effect, gain E.G.O resources of random Affinities equal to Stack lost (max 15)
I Got Praised! Buff
- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - Base Power +1 for every 2 Stack - Slash and Blunt Skills deal +8% damage for every Stack
Indelible Compassion Buff
- This unit does not lose Shield at Turn End (unless removed by damage or certain effects) - When the Shield breaks due to getting hit, become Staggered and gain 5 Fragile until next turn - When becoming Staggered due to raised Stagger threshold, gain 5 Fragile until next turn - Fragile gained due to this buff's effects do not stack - Shield HP can stack, however; when this effect is active, the shield HP cannot be more than 50% of the Shielded unit's max HP - This effect counts as a 'Shield Management' effect. (replaced when gaining a different Shield Management effect)
Instinct of the Predator of Eld Buff
- All Parts gain Clash Power +2 for every Part that has this effect - Deal +5% damage for every 3 Tangling Stacks on target (max 50%) - Expires at Turn End
Intelligence Gathering Debuff
- When using a Skill of identical rank to the Skill photographed, Clash Power -5 (※ Defense Skills and E.G.O Skills are counted separately) - Expires at Turn End
Irresponsible Dream Neutral
Killed when hit by Don Quixote.
K Corp. Ampule Used Buff
Used K Corp. Ampule
L'Abject Debuff
- Max Stack: 5 - Lose 1 Speed for every Stack - Take +20% damage from Bleed for every Stack (rounded down) - On Base Attack Skill Use, gain Bleed Count equal to Stack
La Mancha Parade Debuff
- Max Stack: 4 - Take +10% damage from Lust Skills • If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity • At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
Laurel Wreath of Atonement Buff
- Remove all Stagger Thresholds - Clash Power +2 - Take -50% SP damage from Sinking (rounded down) - Turn End: Heal 10 SP and gain 5 Haste next turn - <mark color=#ff000040>Clash Win: Heal 5 SP for all allies including this unit and Assist Units</mark>
Le Fauvisme - Masque de Loup Ensanglanté Buff
- Deal +20% damage; convert all Coins into Unbreakable Coins - Min & Max Speed +1 - Inflict +1 more of the following negative effects with Skills · Bleed Potency and Count · Sinking Potency and Count - Before hitting, if target does not have Sinking, inflict +2 Sinking Count (3 times per Sinner per turn) - Before Getting Hit, if target does not have Bleed, inflict +2 Bleed Count (3 times per Sinner per turn)
Le Noir: Gabardine Overcoat Buff
- Max Stack: 100 - Turn Start: Gain 1 Defense Level Up for every 20 Stacks (max 4) - Gain Stack equal to Preservation Count this unit consumes or gains due to its Skill or Passive effects (max 30 per turn; this effect's Stack is gained regardless of Preservation's max Count) - When hit while this unit has Shield, gain 2 Stacks (20 per turn) - Turn End: If this unit has Shield, gain 10 Stacks - At 100 Stacks, convert this effect into "Armure Éveillée" next turn
Le Noir: Worsted Neutral
- Max Stack: 15 - For every 5 Stacks, Max Speed -1, Offense Level +1, Defense Level +1 - Turn End: Lose 1 Stack
Logos - Manque d'être Buff
- Max Stack: 100 - On Clash Win, gain 5 Stacks - Gain Stack equal to Clash count - Offense Level +1 for every 10 Stacks - Clash Power +1 for every 20 Stacks
Lævateinn Neutral
Unlocks access to certain Skills based on the state of the sword. Turn Start: Inflict 5 Burn and +2 Burn Count against all units
Man in Scabbard Buff
- Max Stack: 40 - For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard) - For every (Stack / 20), gain 1 Protection (max 2; rounded down) - Gain 10 Stacks at Turn End ※ Can gain up to 20 per turn
Mark of Shearing Debuff
- Max Stack: 4 - When a target that has this effect is defeated, the unit that inflicted this effect heals 5 SP and gains 1 Offense Level Up next turn (3 times per turn)
Mauled Color [Bleu] Debuff
- Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack
Mauled Color [Bleu] Debuff
- Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack
Mauled Color [Rouge] Debuff
- Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack
Mauled Color [Rouge] Debuff
- Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack
Muga [無我] Neutral
- Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 10 Stack - The more this effect stacks... - Max Stack: 100
Nail [Breakpoint] Debuff
- Max Stack: 9 - If this effect is triggered by "Do you seriously mean to break the Sisyphe System?", <mark=#ff000040>take fixed damage equal to (Stack x 10%) of max HP</mark> (min 10) · Combat Start: If this unit has equipped a Defense Skill, halve damage taken and this unit cannot be killed or Staggered by this effect
Nail [Console] Debuff
- Max Stack: 9 - Combat Start: <mark=#ff000040>At 9 Stacks, On Hit against the Chaplain</mark>, the Sinner who has this effect for this turn <mark=#ff000040>takes fixed damage equal to 2% of max HP</mark> (this effect cannot Stagger this unit) - If this effect is triggered by "Do you seriously mean to break the Sisyphe System?", gain Sinking equal to Stack and raise Stagger Threshold by (Stack x 2)
Nail [Exception] Debuff
- Max Stack: 9 - Turn Start: If this unit has this effect, <mark=#ff000040>take fixed damage equal to 50% current HP</mark> and become <mark=#ff000040>Staggered</mark> · Turn End: This effect expires if triggered this turn · If this unit has "Thumping Pulse", it cannot be Staggered via this effect, halve damage taken, and this effect expires at Turn End
Nail [Penance] Debuff
- Max Stack: 9 - If this effect is triggered by "Judgment... Sentencing... Condemnation!", raise Stagger Threshold by (Stack x 2)
Nail [Punishment] Debuff
- Max Stack: 9 - If this effect is triggered by "Judgment... Sentencing... Condemnation!", gain Sinking equal to Stack
Nailed Buff
- Max Stack: 3 - <mark color=#ff000040>This unit has 95% chance to flip Heads</mark> - At 2 Stacks, <mark color=#ff000040>Clash Power -2 for targets</mark> Clashing with this unit - At 3 Stacks, consume all Stacks and gain <mark color=#ff000040>Engagement</mark> next turn - Turn End: Lose 1 Stack (does not lose Stack in the turn this effect is gained) - Cannot gain this effect if this unit has Engagement
Nervous Impairment Debuff
- Max Stack : 30 - At 30 Stack, become Staggered; then, take fixed damage equal to 25% HP, and remove this effect
Nested Harpoon [Beesting] Debuff
- Slash Resist. +0.2, Sloth Resist. +0.2 - Turn End: Gain 2 Bind next turn - On Hit: Gain 1 Bleed Potency - When attacked by Vespa, gain 2 Gungnir's Droning - Activate Bleed on this unit once when this effect is removed
Nested Harpoon [Waspsting] Debuff
- Slash Resist. +1, Sloth Resist. +1 - Turn End: Gain 4 Bind next turn - On Hit: Gain 3 Bleed Potency - When attacked by Vespa, gain 3 Gungnir's Droning - Activate Bleed on this unit 2 times when this effect is removed
Nethersea Brand Neutral
Nethersea Brand expands toward the Sinners with each passing turn. - Stage 1 : Sea Terror territory - Stage 2 : 2 frontmost Sinners - Stage 3 : 5 frontmost Sinners - Stage 4 : All Sinners
Onus Neutral
- Deal +25% damage for every Stack (max 50%) - Under Effloresced E.G.O::Procuration state: · At 1 Stack, Final Power +1 · At 2 Stack, Final Power +3 instead - Max Stack: 2
Pathos - Désir d'être Buff
- Max Stack: 100 - On Clash Win, gain 3 Stacks - On Clash Lose, gain 5 Stacks - Gain Stack equal to Clash count - Turn End: At max Stack, enter a new phase
Petals Buff
Max Stack: 3 - <mark color=#ff000040>At 3 Stacks, use a powerful Skill that turn</mark> - Deal +(Petals Stack on self x 10)% damage to Staggered targets - Turn End: Gain 1 Stack
Petals Buff
- Max Stack: 30 - Offense Level +1 for every 10 Stack - Can be gained up to 15 Stacks per turn
Phantom Trace Debuff
- Max Stack: 1 - Take +5% damage from Blade of the House of Spiders Ryōshū's Base Attack Skills
Prey Debuff
- In a Clash with an enemy, Clash Power -5 - Combat Start: · If this unit equipped an Attack Skill, deal -50% damage against Lei Heng using Attack Skills · If this unit equipped a Defense Skill, take -75% damage from Lei Heng - If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources - Expires at Turn End; this unit heals 10 SP
Prey Debuff
- In a Clash with an enemy, Clash Power -5 - Combat Start: · If this unit equipped an Attack Skill, deal -50% damage against Lei Heng using Attack Skills · If this unit equipped a Defense Skill, take -75% damage from Lei Heng - If this unit wins a Clash against Lei Heng while under this effect, gain 3 of the least-owned E.G.O Resources - Expires at Turn End; this unit heals 10 SP
Protective Stance Buff
Max Stack: 2 This effect does not compound in potency; stacking it only extends its duration Reduced by 1 at Turn End When a unit gains this effect, gain the following effects next turn: - Gain 2 Protection - Gain 5 Aggro to each of this unit's Slots
Quadricolor Dimensions Buff
- Max Stack: 4 - Gain the following effects based on Stack: · 1+: Offense Level +1 · 2+: Defense Level +2 · 3+: Gain +1 more Charge Count from this unit's Skills · 4+: This unit's Skills deal +(Charge Potency x 4)% damage (max 20%) - If this unit gains this effect past its max cap, this unit gains the surplus Stack next turn - Turn End: Lose 1 Stack
Recoiling Debuff
- Max Stack: 5
Rhythm Debuff
- Max Stack: 5 - Deal +2% damage for every Stack (max 10%) - Offense Level +1 for every Stack (max 5) - Defense Level -1 for every Stack (max -5) - Turn End: This effect expires
Ridiculous Grit Buff
- Take -(50 + missing HP percentage)% damage from Skills (rounded down) - On Clash Win, heal (Clash Count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn
Ridiculous Grit Buff
- Reduce all incoming damage to 1 (including Keyword damages) - On Clash Win, heal (Clash count x 5) more SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, gain 3 Damage Up next turn
Rose Wedge Debuff
- Max Potency: 10 - Max Count: 4 - Gain 1 Potency every time this unit takes 10 Bleed damage - When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker. (5 times per turn) · At 10 Potency, gain +1 Bleed Count as well when triggering the above effect. - Turn End: lose 1 Count - Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage. - If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)
Rule: Defensive Behavior Prohibited Debuff
- Combat Start: When a Defense Skill is equipped, this effect expires and gain 1 Tannery Rule Violation - Turn End: This effect expires
Rule: Offensive Behavior Prohibited Debuff
- Combat Start: When an Attack Skill is equipped, this effect expires and gain 1 Tannery Rule Violation (excluding E.G.O Skills) - Turn End: This effect expires
Rule: Raw Hide Damage Prohibited Debuff
- Combat Start: When Tanned Prisoner is targeted with an Attack Skill, this effect expires, and the attacker gains 1 Tannery Rule Violation - Turn End: This effect expires
Rule: Tanning Rush Prohibited Debuff
- Combat Start: When the Overseer is targeted with an Attack Skill, this effect expires, and the attacker gains 1 Tannery Rule Violation - Turn End: This effect expires
Sac of Suffering Debuff
- Max Stack: 30 - Turn End: This effect expires when Uncontrollable Rampage effect expires. Then, this unit gains 1 Fragile next turn for every 5 Stacks
Second is Welcome-snipping Buff
- Max Stack: 1 - Offense Level +3, Defense Level +3 - On Skill Use, heal 5 SP if this unit is a Charge Identity (once per turn) - On Base Skill Hit, deal Slash damage equal to 5% of each Coin's final damage - Expires at Turn End
Sever the Thread [切絲] Debuff
- Turn Start: · Gain 3 Bleed and +3 Bleed Count · Take Slash damage equal to (Stack / 3) - When hit, take Slash damage equal to (Stack / 5) - The more this effect stacks... - Max Stack: 100
Sewing Target Debuff
- Max Value: 1 - Take +0.5% damage for every Bleed on self (max 10%) - Turn End: reduced by 1
Sewing Target Debuff
- Prioritized by ???. - Expires at Turn End
Shared with Pwie Buff
- Min & Max Speed +3 - Turn Start: Heal 15 SP - Take -75% final damage from The Crimson God Adulthood
Shattered World Debuff
- Max Stack: 1 - Expires at Turn End - Take x1.2 damage from Burn (rounded down; except Unique Burn) - Take +10% damage from Yi Sang's Wrath and Gloom Base Attack Skills
Shattermark Debuff
- Take +10% damage from Gluttony and Gloom Skills - SP Units: change their Panic Type to "Shattermark" - Non-SP Units: Clash Power -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Shattermark Panic-type Effects - Low Morale: Clash Power -1, Defense Level -2 on self - Panic: Clash Power -2, Defense Level -3 on self
Sheut Fracture Debuff
- Unique Sinking - Max Stack: 10 - For every Stack, take +1% more damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires - If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires
Shin (心) - ??? Buff
- Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain +1 more Poise Potency and Poise Count from Skills - Deal +(missing HP percentage + 25)% damage (max 100%)
Shin (心) - A Certain Sinclair Buff
- Min & Max Speed +3 - Deal +20% damage with Unopposed Attack - Gain 2 more Poise Potency and +1 more Poise Count from Skills - At 20+ SP, +10% chance to flip Heads for Plus Coins - Turn End: Gain 1 Haste next turn for every 10 SP (max 4) - Turn End: Gain 1 Power Up next turn for every 20 SP (max 2)
Shin (心) - Dihui Star Buff
- Max Stack: 3 - Turn Start: Apply the following effects · Gain 5 Poise Potency and +1 Poise Count for every Stack · Gain 1 Slash DMG Up for every 15% missing HP on self (max 5)
Shin (心) - Dihui Star [地慧星] Buff
- Min & Max Speed +2 - Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count - This unit's Base Attack Skills deal +10% damage on Critical Hit - Take -20% damage from Unopposed Attacks and Unbreakable Coins
Shin (心) - Disgrace Buff
- Min & Max Speed +1 - Base Skills inflict +1 more Tremor and Burn Potency and Count - Deal +3% damage for every 3 Poise Potency on self (max 15%)
Shin (心) - Ezra Buff
- Base Defense Level +2 - Base Attack Power +1, Defense Power +2 For every 'Deep Breath - Red' Stack on Moses, Ezra and Vespa's Assist Defense heals 4 more SP for Ezra (max 12)
Shin (心) - Fate Buff
- Min & Max Speed +1 - Gain +1 more Poise Potency and Count from Base Skills - If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; Non-SP Units are considered to be at 0 SP)
Shin (心) - Moses Buff
- Defense Level +3, Defense Power +2 - If this unit lost SP due to its Skill's SP loss effects, gain Protection equal to (SP lost / 5) next turn
Shin (心) - Procuration Buff
- Min & Max Speed +2 - Offense Level +1, Defense Level +1 - Gain 1 more Poise Potency and Poise Count from Base Skills - Deal +(missing HP percentage / 2)% damage with Base Skills (max 40%) - Max Stack: 1
Shin (心) - Rien Buff
- Turn Start: Based on the missing HP on this unit... · Gain 1 Damage Up for every 15% missing HP (max 5) · Gain 1 Attack Power Up for every 40% missing HP (max 2) - Gain +1 more Poise Potency and Count from this unit's Skills - If this unit's SP is higher than the target's, deal +1% damage for every 2 SP difference (max 30%)
Shin (心) - Sora Buff
- Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain +1 more Poise Potency and Poise Count from Skills - Deal +(missing HP percentage + 25)% damage (max 100%)
Shin (心) - The Red Gaze Buff
Deal +50% Wrath damage
Shin (心) - Valencina Buff
- Defense Level +3 for every instance of Clash Lose in the last turn (max 6) - Deal +3% damage for every Poise Potency on self (max 15%)
Shin(心) - The Yellow Harpoon Neutral
- Base Offense Level +3, Base Defense Level +3 - Heal 3 SP when attacking target that attacked this unit last turn - At 0+ SP, gain Final Power by (SP / 10) (rounded down)
Shower of Stinging Sunshine [3F Floor Manager] Buff
- Deal +5% damage for every Guarded Caution on target (max 50%) - Base Power +3 On Skill Use against target that has 0 or less SP
Shower of Stinging Sunshine [King of Needleworks] Buff
Skill Final Power +1 for every 3 Naildle on the target (max 3)
Shower of Stinging Sunshine [Sous Chef] Buff
- On Skill Use, Final Power +1 for every "Fiery, Tongue-scorching Sauce" on target (max 3) - Gain 15 SP upon killing an ally with this unit's Skill
Solitude Debuff
- Take +10% damage from Gloom Skills - SP Units: Change their Panic Type to 'Solitude' - Non-SP Units: Gain +2 Sinking Count at Turn End - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but cannot change their Panic Types ※ Solitude Panic Effect: - Low Morale: Gain +2 Sinking Count at Turn End - Panic: Gain +3 Sinking Count at Turn End
Spore Debuff
- Max Stack: 15 - Turn End: Gain +1 Burn Count for every 5 Stack - Gain 1 Bind next turn
Stillness Buff
- Turn Start: A random Sinner gains this effect - Final Power +1, deal +15% damage - Turn End: This effect expires
Stillness Buff
- Turn Start: A random Sinner gains this effect - Final Power +2, deal +25% damage - Turn End: This effect expires
Stillness Buff
- Turn Start: A random Sinner gains this effect - Final Power +2, deal +25% damage - On Hit, inflict 1 Defense Level Down (max 9) - Turn End: This effect expires
Tangling Debuff
- Max Stack: 30 - Take +1% damage for every Stack - Base Power -1 for every 10 Stacks - Turn End: Gain 1 Bind next turn for every 3 Stacks (max 10) - <mark color=#ff000040>On Defense Skill Use,</mark> lose half of the Stacks (rounded up)
Tar Dye Debuff
- Max Stack: 1 - Min & Max Speed -1 (min 1)
Taxidermized Debuff
- Max Stack: 2 - When hit, gain +1 Bleed Count (3 times per turn) - Becomes Immobilized while this unit has this effect - Turn End: Lose 15 HP and 5 Naildle on self - Turn End: Lose 1 Stack
The Middle - Vengeance Tattoo [<s>Great Brother</s>] Buff
- Max Stack: 2 - Expires at Turn End - Deal +10% Blunt and Envy damage
The Middle Styled Augmentation Tattoos Buff
- Max Stack: 3 - Expires at Turn End - Deal +10% Blunt and Envy damage
The Prescript's Target Neutral
- Take +10% damage from The Index units - This effect is applied to a single target every turn regardless of the number of The Index units deployed
The Prescript's Target - The Index Neutral
Skill Power -2 against and take +20% damage from The Index enemies
Thumping Pulse Buff
- Turn Start: A random Sinner gains this effect - Clash Power +1, take -25% damage - Turn End: This effect expires
Thumping Pulse Buff
- Turn Start: A random Sinner gains this effect - On Clash Win, if the Sinner who has this effect <mark=#ff000040>won the Clash</mark> against the Warden's <mark=#ff000040>"Death Unto the Condemned"</mark> Skill, gain <mark=#ff000040>Shield equal to 250% of the Sinner's max HP</mark> (Shield gained from this effect is removed from the Sinner's total Shield at Attack End of the Warden's "Death Unto the Condemned") - Clash Power +2, take -25% damage - Turn End: This effect expires
Thumping Pulse Buff
- Turn Start: A random Sinner gains this effect - On Clash Win, if the Sinner who has this effect <mark=#ff000040>won the Clash</mark> against the Chaplain's <mark=#ff000040>"Systemwide Ban"</mark> Skill, gain <mark=#ff000040>Shield equal to 250% of the Sinner's max HP</mark> (Shield gained from this effect is removed from the Sinner's total Shield at Attack End of the Chaplain's "Systemwide Ban") - Clash Power +3, take -50% damage - On Hit, inflict 1 Offense Level Down (max 9) - Turn End: This effect expires
Thunderer Buff
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
Tiphereth's Expectation Buff
- All of this unit's Skill Coins have a 100% chance to flip Heads (this effect takes precedence over the Skills, Passives, and other effects of this unit) - Expires at Turn End
Tiphereth's Expectation [Mirrored] Buff
- All of this unit's Skill Coins have a 100% chance to flip Tails (this effect takes precedence over the Skills, Passives, and other effects of this unit) - Expires at Turn End
Trussed Debuff
- Base Stack: 3 - Fix this unit's Speed to 1 - Fix this unit's Base Skills' Coin Power to 0 - Turn End: Lose 1 Stack - If the "Prisoner Transport Arrangements" buff on the inflicter expires, this effect expires as well
Trussed [Hong Lu] Debuff
- Base Stack: 3 - Min & Max Speed -2 - Take +10% Pride damage - Expires when the inflicter Retreats, is killed, or inflicts it on a different target. Replaced when Trussed by another unit - Turn End: Lose 1 Stack if the inflicter did not hit this unit this turn
Twisted Curse Talisman Debuff
- Max Stack: 10 - Expires at Turn End - At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn) - When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2) ※ Cannot gain additional Stacks of this effect while it is already active
Uncontrollable Rampage Buff
- Base Power +1, convert all Coins on all Skills into Unbreakable Coins - Deal +5% damage for every 3 Bleed on self (max 30%); heal +10% more HP on target (max 100%, rounded down) - Cannot be Staggered; take -90% damage from Bleed (excluding forced Staggers) - Turn End: Lose 1 Stack
Uncontrollable Rampage Buff
- Base Stack: 3 - Deal +5% damage for every 3 Bleed on self (max 30%) - All Parts cannot be Staggered; take -75% damage from Bleed - Turn End: Lose 1 Stack - Consume all Pulsation Count when this effect expires
Uncontrollable Rampage [Le Désir] Buff
- Max Stack: 3 - Min & Max Speed +1 - Take -50% damage from Bleed - Cannot be defeated by Bleed damage - Turn End: Lose 1 Stack
Vengeance Tattoo Buff
- Max Stack: 20 - Base Skills deal +1% damage for every Stack
Written in the Book Debuff
Max Stack: 30 Take +3% damage for every Stack
Data & art: Limbus Company · build 0.11.60 Fan-made database. Not affiliated with Project Moon.