L Limbus Codex
Sancho
Boss · LCB Regular Check-up

Sancho

HP
383
DEF
+0
Class
ZAYIN
Affinity
Lust
Resistances
Blunt ×1Pierce ×1.2Slash ×1S Envy ×1S Gloom ×0.5S Gluttony ×1.2S Lust ×1.5S Pride ×1S Sloth ×0.5S Wrath ×1.2

Skills

Topple Blunt Attack
coin 1coin 2
2 base 2 coins · +3
  • 1 Inflict 5 Bleed
  • 2 Inflict 5 Bleed
Wound Blunt Attack
coin 1coin 2
2 base 2 coins · +3
  • 1 Inflict +2 Bleed Count
  • 2 Inflict +2 Bleed Count
Don Quixote Hardblood Arts 11 - Impaling Pierce Attack
coin 1coin 2coin 3
2 base 3 coins · +2
  • 1 Inflict +2 Bleed Count
  • 2 Inflict +2 Bleed Count
  • 3 Activate Bleed on the target equal to its Count. Use up the target's Bleed Count down to 1
Variant Don Quixote Style: Sancho Arts 4 - Track Slash Attack
coin 1coin 2
3 base 2 coins · +4
  • 1 Inflict 8 Bleed
  • 2 Inflict 1 Bind next turn - If this Skill consumed 30 Bloodfeast, inflict 2 additional Bind
Variant Don Quixote Style: Sancho Arts 3 - Ambush Slash Attack
coin 1coin 2coin 3
2 base 3 coins · +4
  • 1 Inflict +2 Bleed Count
  • 2 Inflict +2 Bleed Count
  • 3 Inflict 1 Paralyze next turn - If this Skill consumed 50 Bloodfeast, inflict 2 additional Paralyze
Don Quixote Hardblood Arts 4 - Sundering Pierce Attack
coin 1coin 2
2 base 2 coins · +3
  • 1 Inflict 5 Bleed
  • 2 Inflict 5 Bleed
Don Quixote Hardblood Arts 2 - Hardblood Slash Attack
coin 1coin 2coin 3coin 4
2 base 4 coins · +2
  • 1 Unbreakable Coin
  • 2 Unbreakable Coin
  • 3 Unbreakable Coin
  • 4 Unbreakable Coin
  • Inflict 5 Bleed and +3 Bleed Count
La Aventura Ha Terminado Pierce Attack
coin 1
10 base 1 coin · +15
  • 1 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 10 Bleed and +3 Bleed Count
  • Inflict 5 Bleed and +3 Bleed Count to all enemies except for the target
La Aventura Ha Terminado... Pierce Attack
coin 1
20 base 1 coin · +14
  • 1 Unbreakable Coin
  • Inflict 10 Bleed and +3 Bleed Count

Passives

Yearning for Blood
Encounter Start: gain Yearning for Blood
More Bloodfeast
If the target is defeated at the end of this unit's Attack Skill, increase Bloodfeast by the target's max HP
Yearning for Blood
Encounter Start: Gain Yearning for Blood <mark=#ff000040>Encounter Start: Inflict 3 Bleed and +3 Bleed Count on all Sinners - For Sinners who Substitute in, this effect triggers in the turn said Sinners enter the battlefield Turn Start: Inflict +3 Bleed Count on Sinners without Bleed</mark> <mark=#ff000040>Combat Start: - At 0+ SP, this unit inflicts an additional 2 Bleed Potency and Count - At less than 0 SP, converts Coins of all Skills into Unbreakable Coins and deal +50% damage</mark>
Bloodfeast
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
My Siblings Call to Me
Turn End: For every 3% missing HP on self, gain 1 Offense Level Up. (max 5) Turn End: Gain +1 Min & Max Speed next turn for every 300 Bloodfeast This unit's HP cannot be reduced below 60%.
Hardblood
Combat Start: Gain 1 Hardblood - Hardblood cannot drop below 1 - At 10+ Hardblood, convert them to Hardblood II. - At 20+ Hardblood II, convert them to Hardblood III. Gain Min & Max Speed based on the Stage of this effect (max 2) If this unit consumes Hardblood and drops below the above thresholds, revert to previous Stages accordingly
They Crave Blood
Turn End: If Panicked, recover from Panic, and consume 50 Bloodfeast to gain 3 Attack Power Up - If this unit failed to consume Bloodfeast, gain 30 Bleed, 3 Attack Power Up, and 2 Damage Up
Data & art: Limbus Company · build 0.11.60 Fan-made database. Not affiliated with Project Moon.