L Limbus Codex
Distorted Hohenheim
Boss · LCB Regular Check-up

Distorted Hohenheim

HP
543
DEF
+0
Class
ZAYIN
Affinity
Lust
Resistances
Blunt ×1Pierce ×1Slash ×1S Envy ×0.75S Gloom ×0.75S Gluttony ×1.5S Lust ×1S Pride ×1S Sloth ×0.75S Wrath ×1.5

Skills

Lust Compression Blunt
coin 1
6 base 1 coin · +3
  • 1 Inflict 2 Tremor Potency
  • On Crit Inflict 3 Tremor Potency and +2 Tremor Count
Gluttony Dismantle Pierce
coin 1
6 base 1 coin · +3
  • 1 Inflict 3 Tremor Potency
  • On Clash Win Inflict +3 Tremor Count
  • On Crit Trigger Tremor Burst. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 1
Sloth Conduct Analysis Pierce
coin 1
3 base 1 coin · +8
  • 1 Unbreakable Coin
  • If target has 5+ Tremor Count, trigger Tremor Burst. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 1
  • On Clash Win Inflict 5 Tremor Potency and +3 Tremor Count
  • On Crit Trigger Tremor Burst twice. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 1 (nullify 1 instance of Tremor Count reduction if this unit won the Clash)
Pride Trigger Extinction Sequence Pierce
coin 1
2 base 1 coin · +2
  • 1 Unbreakable Coin
  • If user took no HP damage last turn, guarantee a Crit
  • If user took HP damage last turn, does not Crit; instead, deal -80% damage
  • On Crit Trigger Tremor Burst thrice. When Tremor Burst is triggered on the target, reduce target's Tremor Count by 3 (max 9 Tremor Count reduction)
Gloom Contemplation Guard
coin 1
4 base 1 coin · +4

On Use Final Power +1 for Poise Potency on self (max 5) On Use Gain 4 Poise Potency - If this unit has Shield, gain +2 Poise Count as well

Lust Compression Blunt
coin 1
6 base 1 coin · +3
  • 1 Inflict 2 Tremor Potency
  • On Crit Inflict 3 Tremor Potency and +2 Tremor Count
Gluttony Dismantle Pierce
coin 1
6 base 1 coin · +3
  • 1 Inflict 3 Tremor Potency
  • On Clash Win Inflict +3 Tremor Count
  • On Crit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Sloth Conduct Analysis Pierce
coin 1
3 base 1 coin · +8
  • 1 Unbreakable Coin
  • If target has 5+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1
  • On Clash Win Inflict 5 Tremor Potency and +3 Tremor Count
  • On Crit Trigger Tremor Burst twice; then, reduce target's Tremor Count by 2
Pride Trigger Extinction Sequence Pierce
coin 1
2 base 1 coin · +2
  • 1 Unbreakable Coin
  • If user took no HP damage last turn, guarantee a Crit
  • If user took HP damage last turn, does not Crit; instead, deal -80% damage
  • On Crit Trigger Tremor Burst thrice; then, reduce target's Tremor Count by 3
Gloom Contemplation Guard
coin 1
4 base 1 coin · +4
  • 1 Unbreakable Coin

Passives

Observation
Encounter Start: Apply 1 Subject of Observation on all enemies; then, gain Poise Potency and Count equal to the number of units with Subject of Observation Turn Start: Apply 1 Subject of Observation against targets without Subject of Observation For every 10 Subject of Observation on the target, inflict +1 more Tremor Potency and Count with this unit's Skills (max 3)
Adaptation
Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit Gain +1 Poise Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken
Defense Mechanism
Turn Start: Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 15% of the max HP) - If this unit has Burn, lose ( Burn Count x 1.5)% Shield HP - Shield takes +100% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 Defense Level Down for every instance the Shield has been destroyed (max 5)
Confirmation Bias
Turn End: Siphon 10 SP from targets with higher SP than this unit (max 3 targets in descending order of SP; does not apply cumulatively on the same target) (Does not activate if Hohenheim is Panicked)
Establish Hypothesis
On Turn 3: Gains a new pattern and prepares to use a powerful Skill. After Turn 3 is over: The above effect activates when this unit has 30+ Poise Count at Turn End If this unit did not take any HP damage during the preparation period before using the powerful Skill, greatly enhance the Skill (does not count damages taken by Shield HP)
Maladaptation
When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit; however, reduce the target's Subject of Observation by 3 Gain +1 Poise Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken; however, reduce the target's Subject of Observation by 3 Critical Hit damage does not increase or decrease
Inadequate Defense Mechanism
When weakened due to a Choice Event, this Passive replaces 「Defense Mechanism」 Turn Start: Gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP) - If this unit has Burn, lose ( Burn Count x 2)% Shield HP - Shield takes +150% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 2 Defense Level Down at Turn Start for every instance the Shield has been destroyed (max 10)
Self-doubt
When weakened due to a Choice Event, this Passive replaces 「Confirmation Bias」 Turn Start: Lose 15 SP Turn End: Siphon 5 SP from targets with higher SP than this unit (max 3 targets; in descending order of SP; cannot stack on the same target) (Does not activate if Hohenheim is Panicked)
Adaptation
Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit Gain +1 Poise Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken
Defense Mechanism
Turn Start: Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 15% of the max HP) - If this unit has Burn, lose ( Burn Count x 1.5)% Shield HP - Shield takes +100% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 Defense Level Down at Turn Start for every instance the Shield has been destroyed (max 5)
Maladaptation
When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit; however, reduce the target's Subject of Observation by 3 Gain +1 Poise Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken; however, reduce the target's Subject of Observation by 3 Critical Hit damage does not increase or decrease
Observation
Encounter Start: Apply 1 Subject of Observation on all enemies; then, gain Poise Potency and Count equal to the number of units with Subject of Observation Turn Start: Apply 1 Subject of Observation against targets without Subject of Observation For every 10 Subject of Observation on the target, inflict +1 more Tremor Potency and Count with this unit's Skills (max 3)
Adaptation
Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit Gain +1 Poise Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken <mark=#ff000040>Turn Start: Inflict 3 Power Down and 5 Subject of Observation to the Sinner who dealt the most damage to this unit in the previous turn - If the target has 30 Subject of Observation, inflict 5 Power Down instead</mark>
Defense Mechanism
Turn Start: <mark=#ff000040>Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 25% of the max HP)</mark> - If this unit has Burn, lose ( Burn Count x 1.5)% Shield HP - Shield takes +100% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 Defense Level Down at Turn Start for every instance the Shield has been destroyed (max 5)
Confirmation Bias
Turn End: <mark=#ff000040>Siphon 10 SP from Sinners</mark> (max 3 Sinners in descending order of SP; does not apply cumulatively on the same target) (Does not activate if Hohenheim is Panicked) <mark=#ff000040>This unit's SP does not drop below 15</mark>
Establish Hypothesis
On Turn 3: Gains a new pattern and prepares to use a powerful Skill. After Turn 3 is over: The above effect activates when this unit has 30+ Poise Count at Turn End If this unit did not take any HP damage during the preparation period before using the powerful Skill, greatly enhance the Skill (does not count damages taken by Shield HP)
Maladaptation
When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit; however, reduce the target's Subject of Observation by 3 Gain +1 Poise Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken; however, reduce the target's Subject of Observation by 3 Critical damage does not increase or decrease
Inadequate Defense Mechanism
When weakened due to a Choice Event, this Passive replaces 「Defense Mechanism」 Turn Start: Gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP) - If this unit has Burn, lose ( Burn Count x 2)% Shield HP - Shield takes +150% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 2 Defense Level Down at Turn Start for every instance the Shield has been destroyed (max 10)
Self-doubt
When weakened due to a Choice Event, this Passive replaces 「Confirmation Bias」 Turn Start: <mark=#ff000040>Gain 3 Fragile</mark> and lose 15 SP Turn End: Siphon 5 SP from targets with higher SP than this unit (max 3 targets; in descending order of SP; cannot stack on the same target) (Does not activate if Hohenheim is Panicked)
Adaptation
Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit Gain +1 Poise Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken <mark=#ff000040>Turn Start: Inflict 3 Power Down and 5 Subject of Observation to the Sinner who dealt the most damage to this unit in the previous turn - If the target has 30 Subject of Observation, inflict 5 Power Down instead</mark>
Defense Mechanism
Turn Start: <mark=#ff000040>Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 25% of the max HP)</mark> - If this unit has Burn, lose ( Burn Count x 1.5)% Shield HP - Shield takes +100% damage from Rupture effects Turn End: If the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 Defense Level Down at Turn Start for every instance the Shield has been destroyed (max 5)
Maladaptation
When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Poise Potency every time this unit inflicts damage with Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain 1 additional Poise Potency with every hit; however, reduce the target's Subject of Observation by 3 Gain +1 Poise Count every time this unit takes damage from a Sinner's Attack Skill effects (15 per turn) - If the target has 15+ Subject of Observation, gain +1 additional Poise Count with every hit taken; however, reduce the target's Subject of Observation by 3 Critical damage does not increase or decrease
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Panic Recovery
Turn End: if in Panic, reset SP to 0.
Data & art: Limbus Company · build 0.11.60 Fan-made reference. Not affiliated with Project Moon.