
Boss · LCB Regular Check-up
Distorted Hohenheim
- HP
- 543
- DEF
- +0
- Class
- ZAYIN
- Affinity
- Lust
Resistances
Blunt ×1Pierce ×1Slash ×1S Envy ×0.75S Gloom ×0.75S Gluttony ×1.5S Lust ×1S Pride ×1S Sloth ×0.75S Wrath ×1.5
Skills
6 base 1 coin · +3
- 1 Inflict 2
Tremor Potency - On Crit Inflict 3
Tremor Potency and +2
Tremor Count
6 base 1 coin · +3
- 1 Inflict 3
Tremor Potency - On Clash Win Inflict +3
Tremor Count - On Crit Trigger
Tremor Burst. When
Tremor Burst is triggered on the target, reduce target's
Tremor Count by 1
3 base 1 coin · +8
- 1
Unbreakable Coin - If target has 5+
Tremor Count, trigger
Tremor Burst. When
Tremor Burst is triggered on the target, reduce target's
Tremor Count by 1 - On Clash Win Inflict 5
Tremor Potency and +3
Tremor Count - On Crit Trigger
Tremor Burst twice. When
Tremor Burst is triggered on the target, reduce target's
Tremor Count by 1 (nullify 1 instance of
Tremor Count reduction if this unit won the Clash)
2 base 1 coin · +2
- 1
Unbreakable Coin - If user took no HP damage last turn, guarantee a Crit
- If user took HP damage last turn, does not Crit; instead, deal -80% damage
- On Crit Trigger
Tremor Burst thrice. When
Tremor Burst is triggered on the target, reduce target's
Tremor Count by 3 (max 9
Tremor Count reduction)
4 base 1 coin · +4
On Use Final Power +1 for
Poise Potency on self (max 5)
On Use Gain 4
Poise Potency
- If this unit has Shield, gain +2
Poise Count as well
6 base 1 coin · +3
- 1 Inflict 2
Tremor Potency - On Crit Inflict 3
Tremor Potency and +2
Tremor Count
6 base 1 coin · +3
- 1 Inflict 3
Tremor Potency - On Clash Win Inflict +3
Tremor Count - On Crit Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
3 base 1 coin · +8
- 1
Unbreakable Coin - If target has 5+
Tremor Count, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1 - On Clash Win Inflict 5
Tremor Potency and +3
Tremor Count - On Crit Trigger
Tremor Burst twice; then, reduce target's
Tremor Count by 2
2 base 1 coin · +2
- 1
Unbreakable Coin - If user took no HP damage last turn, guarantee a Crit
- If user took HP damage last turn, does not Crit; instead, deal -80% damage
- On Crit Trigger
Tremor Burst thrice; then, reduce target's
Tremor Count by 3
4 base 1 coin · +4
- 1
Unbreakable Coin
Passives
Observation
Encounter Start: Apply 1 Adaptation
Gain 1 Defense Mechanism
Turn Start: Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 15% of the max HP)
- If this unit has Confirmation Bias
Turn End: Siphon 10 SP from targets with higher SP than this unit (max 3 targets in descending order of SP; does not apply cumulatively on the same target)
(Does not activate if Hohenheim is Panicked)Establish Hypothesis
On Turn 3: Gains a new pattern and prepares to use a powerful Skill.
After Turn 3 is over: The above effect activates when this unit has 30+ Maladaptation
When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Inadequate Defense Mechanism
When weakened due to a Choice Event, this Passive replaces 「Defense Mechanism」 Turn Start: Gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP)
- If this unit has Self-doubt
When weakened due to a Choice Event, this Passive replaces 「Confirmation Bias」 Turn Start: Lose 15 SP
Turn End: Siphon 5 SP from targets with higher SP than this unit (max 3 targets; in descending order of SP; cannot stack on the same target)
(Does not activate if Hohenheim is Panicked)Adaptation
Gain 1 Defense Mechanism
Turn Start: Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 15% of the max HP)
- If this unit has Maladaptation
When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Observation
Encounter Start: Apply 1 Adaptation
Gain 1 Defense Mechanism
Turn Start: <mark=#ff000040>Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 25% of the max HP)</mark>
- If this unit has Confirmation Bias
Turn End: <mark=#ff000040>Siphon 10 SP from Sinners</mark> (max 3 Sinners in descending order of SP; does not apply cumulatively on the same target)
(Does not activate if Hohenheim is Panicked) <mark=#ff000040>This unit's SP does not drop below 15</mark>Establish Hypothesis
On Turn 3: Gains a new pattern and prepares to use a powerful Skill.
After Turn 3 is over: The above effect activates when this unit has 30+ Maladaptation
When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Inadequate Defense Mechanism
When weakened due to a Choice Event, this Passive replaces 「Defense Mechanism」 Turn Start: Gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP)
- If this unit has Self-doubt
When weakened due to a Choice Event, this Passive replaces 「Confirmation Bias」 Turn Start: <mark=#ff000040>Gain 3 Adaptation
Gain 1 Defense Mechanism
Turn Start: <mark=#ff000040>Gain Shield equal to 30% of missing HP (Shield HP cannot exceed 25% of the max HP)</mark>
- If this unit has Maladaptation
When weakened due to a Choice Event, this Passive replaces 「Adaptation」 Gain 1 Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.Panic Recovery
Turn End: if in Panic, reset SP to 0.