
Boss · Canto 8
Shi Sijing
- HP
- 205
- DEF
- +2
- Class
- ZAYIN
- Affinity
- Pride
Resistances
Blunt ×0.5Pierce ×1Slash ×1S Envy ×1.25S Gloom ×1.25S Gluttony ×1.25S Lust ×1S Pride ×1S Sloth ×1.25S Wrath ×1
Skills
Charge Fist Style - Faceoff Blunt Attack
7 base 1 coin · +4
- 1 Gain +3
Charge Count - Inflict 3
Rupture
Charge Fist Style - Rhythm Matching Blunt Counter
5 base 2 coins · +4
- 1 Inflict 3
Rupture - 2 Reduce
Omen Talisman on target by 3
Charge Fist Style - Roundhouse Punch Blunt Attack
4 base 2 coins · +5
- 1 Gain +5
Charge Count - 2 Inflict 3
Rupture - At 2+
Charge, inflict +2
Rupture Count
Charge Fist Style - Destroy Blunt Attack
3 base 3 coins · +4
- 1
Unbreakable Coin - Gain +5
Charge Count - Inflict 3
Rupture - If this unit consumed
Charge Count, inflict 10
Omen Talisman
- If this unit consumed 10+
Charge Count, inflict (
Charge Count consumed - 10)
Rupture Count - 2 Gain +5
Charge Count - Remove all
Omen Talisman on target - 3
Unbreakable Coin - Unbroken Coin On Hit If this unit consumed 5+
Charge Count On Use, inflict 10
Omen Talisman - On Clash Win If this unit consumed 10+
Charge Count On Use, consume all
Omen Talisman on target
Passives
That's how you use your human resources
Turn Start: if this unit has 50% or less HP, sacrifice a random Shi Family Mercenary to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn)Jin Gang, Unbreakable Diamond
Turn Start: gain 5 The Battle's End
When Shi Sijing loses all HP in this Encounter, the Encounter endsSparring Complete
Ends Encounter when this unit's HP drops below 20%Reversed Circuitry
Turn Start: at less than 10 Rival Candidate
Deal +10% damage against Hong LuShi(史) Family Charge Circuitry
Gain 1 Charge Circuitry Activation
Deal +5% damage for every 6 Severe Overload
Turn End: at 5+ Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.Panic Recovery
Turn End: if in Panic, reset SP to 0.