L Limbus Codex
Night Drifter of the Drunken Palm
Enemy · Spring Cultivation

Night Drifter of the Drunken Palm

HP
810
DEF
+0
Class
ZAYIN
Affinity
Gluttony
Resistances
Blunt ×0.5Pierce ×1Slash ×1.25S Envy ×1S Gloom ×1S Gluttony ×1S Lust ×1S Pride ×1S Sloth ×1S Wrath ×1

Skills

Lust Frontal Swirl (前旋斬) Slash
coin 1coin 2
4 base 2 coins · +3
  • 1 Inflict 3 Bleed
  • 2 Inflict +2 Bleed Count
Gluttony Way of the Open-throat Chugging (咽道酒) Slash
coin 1coin 2
4 base 2 coins · +4
  • 1 Inflict +1 Bleed Count
  • 2 Inflict 4 Bleed
  • If target has 5+ Bleed, inflict +2 Bleed Count
Envy Intoxicated Leaning (醉靠) Guard
coin 1
7 base 1 coin · +13

On Use Gain 10 Shield for every Swig (眞) on self (max 50) On Use If target has Bloodpour (血注), inflict 5 Bleed

Wrath Drunken Returning Strike (醉回攻) Slash Counter
coin 1coin 2
4 base 2 coins · +4
  • 1 Inflict 2 Slash Resist Down next turn
  • 2 Deal ( Bloodpour (血注) on target x 5) Lust damage (max 25)
Envy Drunken Shadowwalking (醉影步) Evade
coin 1
5 base 1 coin · +7
  • 1
Pride True Decapitation Deathblow Slash
coin 1
10 base 1 coin · +20
  • 1 Unbreakable Coin
  • Deal +1% damage for every ( Bleed + Bleed Count) on the target (max 100%)
  • Gain 5 Swig
Lust Frontal Swirl Slash
coin 1
5 base 1 coin · +7
  • 1 Inflict 5 Bleed
Gluttony Way of the Open-throat Chugging Slash
coin 1coin 2
5 base 2 coins · +4
  • 1 Inflict +2 Bleed Count
  • 2 Inflict +2 Bleed Count
Sloth Waterfall Slash
coin 1coin 2coin 3
5 base 3 coins · +3
  • 1 Inflict 5 Bleed
  • 2 Inflict 5 Bleed
  • 3 Inflict 5 Bleed
  • On Clash Win Inflict +3 Bleed Count
Wrath Drunklaim Slash
coin 1coin 2coin 3
5 base 3 coins · +4
  • 1 Inflict +2 Bleed Count
  • 2 Inflict 5 Bleed
  • 3 Deal +1% damage for every ( Bleed + Bleed Count) on the target (max 20%)
  • If this unit has 3+ Swig, reuse this Skill once (once per Skill)
Wrath Drunken Returning Strike Slash Counter
coin 1coin 2
5 base 2 coins · +5
  • 1 Inflict 4 Bleed
  • Inflict 4 Paralyze next turn
  • 2 Inflict 5 Offense Level Down and Defense Level Down next turn
Envy Intoxicated Leaning Guard
coin 1
10 base 1 coin · +10
  • 1
Sloth Waterfall (落酒) Slash
coin 1coin 2coin 3
3 base 3 coins · +3
  • 1 Unbreakable Coin
  • Inflict 3 Bleed
  • 2 Unbreakable Coin
  • Inflict 3 Bleed
  • 3 Unbreakable Coin
  • Inflict 3 Bleed
  • Unbroken Coin On Hit Inflict +3 Bleed Count
Wrath Drunklaim (取) Slash
coin 1coin 2coin 3
4 base 3 coins · +3
  • 1 Inflict +2 Bleed Count
  • 2 Inflict 4 Bleed
  • 3 Deal +1% damage for every ( Bleed + Bleed Count) on the target (max 20%)
  • If this unit has 3+ Swig (眞), reuse this Skill once (once per Skill)
Pride True Decapitation Deathblow (眞鎭終斬) Slash
coin 1
6 base 1 coin · +8
  • 1 Deal +1% damage for every ( Bleed + Bleed Count) on the target (max 100%)
  • Deal +10% damage for every Bloodpour (血注) on target (max 50%)
  • Gain 2 Swig (眞)
  • Deal ( Bloodpour (血注) on target x 5) Lust damage (max 25)
Pride Ultimate True Decapitation Deathblow (眞-眞鎭終斬) Slash
coin 1
10 base 1 coin · +10
  • 1 Unbreakable Coin
  • Deal +1% damage for every ( Bleed + Bleed Count) on the target (max 100%)
  • Deal +10% damage for every Bloodpour (血注) on target (max 50%)
  • Unbroken Coin On Hit Inflict 10 Bleed
  • Unbroken Coin On Hit Deal ( Bloodpour (血注) on target x 10) Lust damage (max 50)
Lust Drunken Decapitation Bladefall (落醉斬) Slash
coin 1
8 base 1 coin · +8
  • 1 Ultimate True Decapitation Deathblow (眞-眞鎭終斬) deals +20% damage
  • On Crit Reuse this Coin (5 times max)

Passives

Damage Taken
When taking damage during the combat phase: +20% damage for the turn During the combat phase: On Clash Lose, take +15% damage from the Skill
Plastered Training
Deal +2% damage for every 1% missing HP on self (max 100%)
I've got nothing to fear with a bottle of wine by my side
Turn Start: at max Swig (眞) Stack, consume 2 of its Stack and gain Mental Awakening
Night Drifter of the Drunken Palm
Encounter Start: reset this unit's SP to 10 Take -50% damage from Burn, Bleed, Tremor, Rupture, and Sinking (rounded down) Take -30% damage from Sinners If this unit gained 2 or more Swig (眞) last turn, heal 5 SP for every 10% missing HP at Turn Start (max 40) When entering a new phase, if this unit is Staggered, recover from Stagger
River of Blooddrops (血滴成河)
Activates if at least 1 enemy has 10+ Bleed at Turn End Against enemies with Bleed, inflict 1 Bloodpour (血注) for every 5 Bleed they have (3 times per enemy)
Damage Taken
When hit during the combat phase: +20% damage for the turn During the combat phase: On Clash Lose, take +15% damage from the Skill
Plastered Training
Deal +2% damage for every 1% missing HP on self (max 100%)
Well, well... Hic. This won't do
At 50% HP, recover from Stagger and end this turn. Fix this unit's Speed to 10 next turn
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Panic Recovery
Turn End: if in Panic, reset SP to 0.
Data & art: Limbus Company · build 0.11.60 Fan-made reference. Not affiliated with Project Moon.