Boss · Pilgrimage of Compassion
The Last Knight
- HP
- 157
- DEF
- +0
- Class
- ZAYIN
- Affinity
- Pride
Resistances
Blunt ×0.5Pierce ×0.5Slash ×0.5S Envy ×0.8S Gloom ×0.8S Gluttony ×0.8S Lust ×0.8S Pride ×0.8S Sloth ×0.8S Wrath ×0.8
Skills
Tidepiercer Lance Pierce Attack
3 base 1 coin · +6
- 1 Inflict +2
Sinking Count
The Indomitable Knight Guard
5 base 1 coin · +6
- 1
Unbreakable Coin
Tidebreaker Lance Pierce Attack
4 base 2 coins · +5
- 1 Inflict +2
Sinking Count
- If target has
Cold, inflict 1
Sinking - 2
Unbreakable Coin - Unbroken Coin On Hit Inflict 3
Sinking
Tide-Hunt Pierce Attack
5 base 3 coins · +3
- 1 Inflict 3
Sinking - 2 On Hit (Heads) Gain 3
Offense Level Up (once per turn) - 3
Unbreakable Coin - On Kill If target has
Frozen, heal 20 SP
Slay the Ocean, Slay the Ocean!! Blunt Attack
2 base 3 coins · +1
- 1 Inflict 5
Sinking - 2 Inflict +1
Sinking Count - On Hit (Heads) Gain 3
Offense Level Up (once per turn) - 3 Inflict 10(1 +
Cold on target) bonus Gloom damage - On Kill If target has
Frozen, heal 20 SP
Slay the Ocean, Slay the Ocean!! Blunt Attack
7 base 3 coins · +3
- 1
Unbreakable Coin - Unbroken Coin On Hit Inflict 5
Sinking - 2
Unbreakable Coin - Unbroken Coin On Hit Inflict +1
Sinking Count - On Hit (Heads) Gain 3
Offense Level Up (once per turn) - 3
Unbreakable Coin - Unbroken Coin On Hit Inflict 10(1 +
Cold on target) bonus Gloom damage - On Kill If target has
Frozen, heal 20 SP
Passives
Struggle
Combat Start: gain 8 Roar of the Rogue Waves
When hit, inflict 1 Overlook of All-life
When the Passive "Fate's Favored Child" triggers, activate the following:
- Turn End: gain 1 Adversary of the Tides
When attacking targets with Fate's Favored Child
When this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit is healed back to 100% HP and SP, and gains a new pattern (once per Encounter)Rage Against the Waves
Turn Start: gain 1 Galloping Rocinante
Turn Start: if there are 6+ enemies with The Knight's Delusion
Encounter Start: gain Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.Panic Recovery
Turn End: if in Panic, reset SP to 0.