
Boss · Canto 9
The Roach Emperor
- HP
- 538
- DEF
- +10
- Class
- ZAYIN
- Affinity
- Lust
Resistances
Blunt ×1.25Pierce ×0.75Slash ×1S Envy ×1.25S Gloom ×0.75S Gluttony ×1S Lust ×1S Pride ×1S Sloth ×0.75S Wrath ×1.2
Skills
The Emperor's Fist Blunt Attack
12 base 2 coins · +11
- 1 Inflict 2 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - 2 Inflict 2 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
The Emperor's Shield Guard
10 base 1 coin · +10
- 1
Unbreakable Coin
The Emperor's Whip & Fist Blunt Attack
12 base 3 coins · +8
- 1
Unbreakable Coin - Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - 2
Unbreakable Coin - Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - 3
Unbreakable Coin - Unbroken Coin On Hit Gain 5
Poise and +3
Poise Count
The Emperor's Devouring Blunt Attack
13 base 1 coin · +13
- 1
Excision Coin - Unbroken Coin On Hit Absorb all positive effects from the target
- <mark color=#ff000040>Halve the
Hurting Pest [Roaches] Stack on target</mark> (rounded down) - Absorb all negative effects from the target
- After activating the above effect, if this unit does not have
Protecting Pest [Roaches], gain 2
Power Down next turn
The Emperor's Flogging Blunt Attack
14 base 2 coins · +13
- 1
Unbreakable Coin - Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - 2
Unbreakable Coin - Consume all
Charge Count on self and deal +(
Charge Count consumed x 20)% damage
March of Roaches Blunt Attack
10 base 3 coins · +10
- 1 Inflict 2
Hurting Pest [Roaches] - 2 Inflict 2
Hurting Pest [Roaches] - 3 Inflict 3
Hurting Pest [Roaches]
The Emperor's Quaking Blunt Attack
17 base 4 coins · +8
- 1 Inflict 5
Tremor - 2 Inflict 5
Tremor - 3 Inflict +3
Tremor Count - Trigger
Amplitude Conversion into a random
Tremor type - 4 Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
The Emperor's Excision Blunt Attack
12 base 2 coins · +8
- 1
Excision Coin - Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - Unbroken Coin On Hit Inflict 5
Offense Level Down - 2
Excision Coin - Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - Unbroken Coin On Hit Inflict 5
Defense Level Down
The Emperor's Feast Blunt Attack
10 base 2 coins · +9
- 1
Excision Coin - Unbroken Coin On Hit Remove target's Shield
- Unbroken Coin On Hit Inflict 3
Paralyze - 2
Excision Coin - Unbroken Coin On Hit The Core and the Part both heal 25% of their respective max HP
'Son, don't forget to go for the heart.' Pierce Attack
60 base 4 coins · +3
- 1
Unbreakable Coin - Inflict 5 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - On Crit Deal Pride damage equal to 25% of target's max HP
- 2
Unbreakable Coin - Inflict 5 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - On Crit Deal Pride damage equal to 25% of target's max HP
- 3
Unbreakable Coin - Inflict 5 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - On Crit Deal Pride damage equal to 25% of target's max HP
- 4
Unbreakable Coin - Inflict 5 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking - On Crit Deal Pride damage equal to 25% of target's max HP
Passives
The Emperor's Subjects
Turn Start: Gain 50 The Emperor's Mantle
Turn Start: Gain (The Emperor's Legion
- On Clash Win, inflict 3 The Emperor's Blood
Take -50% HP, SP damage from The Unwrapped Present
This unit's SP value cannot affect the outcome of Coin flips, which is fixed to 50-50 <mark=#ff000040>On Clash Win against Sinners,</mark> lose 5 SP and deal -40% damage against them <mark=#ff000040>When in Low Morale or Panic states</mark>, gain The Emperor's Wrath
At 50% HP, or when Staggered, recover from Stagger and remove all negative effects on this unit and gain a new pattern
Then, gain the following effects:
- Reset SP to 0
- Gain 50 Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.Panic Recovery
Turn End: if in Panic, reset SP to 0.