L Limbus Codex
The Crimson God [Inchoate Life]
Boss · Canto 10

The Crimson God [Inchoate Life]

HP
1010
DEF
+0
Class
ZAYIN
Affinity
Pride

Skills

Hrgh... Blunt Attack
coin 1
5 base 1 coin · +7
  • 1 Inflict 3 Bleed
  • Inflict 2 Baptism [Crimson]
Nngh... Blunt Attack
coin 1coin 2
5 base 2 coins · +4
  • 1 Inflict 2 Bleed
  • Inflict 1 Baptism [Crimson]
  • Remove 1 random positive effect on target (excluding Charge and Poise) to gain 1 A Seized Something.
  • 2 Inflict 2 Bleed
  • Inflict 1 Baptism [Crimson]
Pw... ffeh... Blunt Attack
coin 1coin 2
4 base 2 coins · +5
  • 1 Inflict 2 Bleed
  • Inflict 1 Baptism [Crimson]
  • Remove 1 random positive effect on target (excluding Charge and Poise) to gain 1 A Seized Something.
  • 2 Inflict 2 Bleed
  • Inflict 1 Baptism [Crimson]
Go... away... Blunt Attack
coin 1
4 base 1 coin · +7
  • 1 Inflict 3 Bleed
  • Inflict 2 Bind next turn
I'm... hungry... Blunt Attack
coin 1coin 2
4 base 2 coins · +4
  • 1 Inflict 2 Bleed
  • 2 Inflict 2 Bleed
  • Inflict 2 Bind next turn
Don't... do that... Guard
coin 1
10 base 1 coin · +8
  • 1 Unbreakable Coin
It's... cold... Blunt Attack
coin 1
6 base 1 coin · +7
  • 1 Unbreakable Coin
  • Inflict 4 Bleed
  • Inflict 1 Baptism [Crimson]
  • Unbroken Coin On Hit Inflict 2 Baptism [Crimson]
It hurts...! My body... won't listen... Blunt Attack
coin 1coin 2coin 3
4 base 3 coins · +4
  • 1 Unbreakable Coin
  • Inflict 1 Bleed
  • Inflict 1 Baptism [Crimson]
  • Unbroken Coin On Hit Inflict 1 Baptism [Crimson]
  • 2 Unbreakable Coin
  • Inflict 1 Bleed
  • Inflict 1 Baptism [Crimson]
  • Unbroken Coin On Hit Inflict 1 Baptism [Crimson]
  • 3 Unbreakable Coin
  • Inflict 2 Bleed
  • Inflict 1 Baptism [Crimson]
  • Unbroken Coin On Hit Inflict 1 Baptism [Crimson]
Something... to eat... Anything... Blunt Attack
coin 1
5 base 1 coin · +7
  • 1 Inflict 2 Bleed
  • Inflict 2 Bind next turn
I... wanna... Blunt Attack
coin 1coin 2coin 3
4 base 3 coins · +4
  • 1 Unbreakable Coin
  • Inflict 2 Bleed
  • 2 Unbreakable Coin
  • Inflict 2 Bleed
  • 3 Unbreakable Coin
  • Inflict +2 Bleed Count
Hungry... cold... hurts...! Blunt Attack
coin 1coin 2coin 3coin 4
4 base 4 coins · +3
  • 1 Unbreakable Coin
  • Inflict +3 Bleed Count
  • Unbroken Coin On Hit Inflict 6 Bleed
  • 2 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 1 Baptism [Crimson]
  • Unbroken Coin On Hit Activate Bleed on target once. Target loses 1 Bleed Count
  • 3 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 1 Baptism [Crimson]
  • Unbroken Coin On Hit Activate Bleed on target once. Target loses 1 Bleed Count
  • 4 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 1 Baptism [Crimson]
  • Unbroken Coin On Hit Activate Bleed on target once. Target loses 1 Bleed Count
I hear... the Voice... Blunt Attack
coin 1coin 2coin 3
5 base 3 coins · +4
  • 1 Unbreakable Coin
  • Inflict +3 Bleed Count
  • 2 Unbreakable Coin
  • Inflict 2 Bleed
  • 3 Unbreakable Coin
  • Inflict 2 Bleed
What... am I...? Blunt Attack
coin 1coin 2coin 3
5 base 3 coins · +4
  • 1 Unbreakable Coin
  • Inflict 3 Bleed
  • 2 Unbreakable Coin
  • Inflict 3 Bleed
  • 3 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 4 Bind next turn

Passives

The Preterm Crimson God
Turn End: Does not lose Pulsation Count <mark=#ff000040>In a Clash, gain +1 Pulsation Count every time target's Bleed is activated</mark> On Kill, gain Pulsation Count equal to ( Bleed Potency + Bleed Count) on target Turn Start: Heal 3 SP for every Pulsation Count on self
Roseate Pulsation of Musculature
Turn Start: <mark=#ff000040>At 15+ Pulsation Count, if this unit does not have Uncontrollable Rampage, consume all Pulsation Count on self and gain Uncontrollable Rampage</mark> Gain the following effects while this unit has Uncontrollable Rampage: - On Skill Use, gain +3 Bleed Count - On Hit, gain 1 Bleed - When hit on one of its Parts, gain 1 Sac of Suffering - On Clash Lose, gain 3 Sac of Suffering - On Kill, if target has 3+ Baptism [Crimson], generate "Ripped Flesh of the Crimson God" next turn - Combat End: Heal 3 SP for every enemy that has Baptism [Crimson] Turn End: <mark=#ff000040>If this unit has 30+ Sac of Suffering</mark> when Uncontrollable Rampage expires, next turn, weaken this unit's patterns and Stagger "Ripped Flesh of the Crimson God" units on the field ※ Baptism [Crimson] Stack can be reduced by the following means: <mark=#ff000040>E.G.O Skill Use and Defense Skill Use</mark> ※ "Ripped Flesh of the Crimson God" gains Instinctive Cling to Life equal to Baptism [Crimson] on the defeated target ※ "Ripped Flesh of the Crimson God" that has Instinctive Cling to Life cannot be defeated ※ Up to 3 "Ripped Flesh of the Crimson God" can be generated on the field
Disparity
Deal +50% damage against slower targets
Survival Instinct
Turn Start: Gain 1 Self-preservation and apply 5 Protection on the Lifecord Part If this unit has Uncontrollable Rampage, or if it is Staggered, this Passive does not activate
Severed Lifecord
Turn End: If the Lifecord Part is broken, the Body Part gains 3 Fragile next turn
Rampage of a Violent, Traumatic Birth
Turn End: If the Lifecord Part isn't broken, and at lower than 50% Core HP, gain Uncontrollable Rampage Then, does not lose Uncontrollable Rampage Stack until the Lifecord Part is broken
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Panic Recovery
Turn End: if in Panic, reset SP to 0.
Data & art: Limbus Company · build 0.11.60 Fan-made database. Not affiliated with Project Moon.