L Limbus Codex
The Warden
Boss · Canto 10

The Warden

HP
366
DEF
-10
Class
ZAYIN
Affinity
Pride
Resistances
Blunt ×0.9Pierce ×0.9Slash ×0.9S Envy ×1S Gloom ×1S Gluttony ×1.2S Lust ×1.2S Pride ×1.2S Sloth ×1.2S Wrath ×1

Skills

Thou hast sinned... Blunt Attack
coin 1coin 2
3 base 2 coins · +3
  • 1 Inflict 2 Sinking
  • 2 Inflict 2 Sinking
Atone. Blunt Attack
coin 1coin 2
4 base 2 coins · +3
  • 1 Inflict +3 Sinking Count
  • 2 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 2 Sinking
  • <mark=#ff000040>Inflict 1 Bind</mark> next turn
Condemnation Blunt Attack
coin 1coin 2coin 3
4 base 3 coins · +2
  • 1 Inflict 2 Sinking and +1 Sinking Count
  • 2 Inflict 3 Sinking and +2 Sinking Count
  • 3 Unbreakable Coin
  • <mark=#ff000040>Inflict 2 Bind</mark> next turn - <mark=#ff000040>Inflict 4 Bind</mark> instead to main targets
  • Unbroken Coin On Hit Inflict 3 Sinking and +3 Sinking Count
Your sinfulness shall constrict you. Blunt Attack
coin 1coin 2coin 3coin 4
4 base 4 coins · +2
  • 1 Unbreakable Coin
  • <mark=#ff000040>Inflict 1 Bind</mark> next turn - <mark=#ff000040>Inflict 3 Bind</mark> instead to main targets
  • Unbroken Coin On Hit Inflict +2 Sinking Count
  • 2 Unbreakable Coin
  • <mark=#ff000040>Inflict 1 Bind</mark> next turn - <mark=#ff000040>Inflict 3 Bind</mark> instead to main targets
  • Unbroken Coin On Hit Inflict 2 Sinking
  • 3 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 2 Sinking and +2 Sinking Count
  • 4 Unbreakable Coin
  • Inflict 2 Compunction next turn
Divine Retribution Blunt Attack
coin 1coin 2coin 3coin 4coin 5
4 base 5 coins · +2
  • 1 Unbreakable Coin
  • 2 Unbreakable Coin
  • 3 Unbreakable Coin
  • 4 Unbreakable Coin
  • 5 Unbreakable Coin

Passives

Vicarius Dei
Apply the Fixed Panic effect Turn End: If this unit is in Panic, change SP to 30 Encounter Start: - Begin with 50% HP - Gain 2 Precarious Theophany On Turn 3, use a powerful Skill - During that turn, when hit by a Sinner, gain 1 Clash Power Down (once per Sinner) When this unit's HP drops to 1 or below, or at the end of the turn 3, enter a new Phase
Hallowed Candles of Retribution
Turn Start: <mark=#ff000040>Summon 2 Candle of Retribution</mark> - Summon <mark=#ff000040>+1 more Candle of Retribution</mark> at Turn Start with every passing turn - Up to 4 Candles of Retribution can exist simultaneously on the field Every time a Candle of Retribution is destroyed, the Warden gains 1 Fragile On Skill Use: - <mark=#ff000040>If the main target has 1 Speed, convert all Coins on this unit's Skill into Unbreakable Coins, gain Final Power +2, and deal +100% damage</mark> - If there are no Candles of Retribution on the field, Clash Power -1
Tears shall soak the cloth
<mark=#ff000040>This unit does not lose SP from Sinking effects</mark>; instead, when Sinking effects trigger, this unit takes Gloom damage equal to Sinking Potency When hit by a Sinner, the said Sinner gains +1 Sinking Count (2 per turn per Sinner)
Perfect Conservation
Gain 1 Preservation Potency for every 10 cumulative Preservation Count this unit consumes in this Encounter Turn Start: At fewer than 3 Preservation Potency and fewer than 10 Preservation Count, gain +5 Preservation Count The "Turn End: Lose 1 Count" effect on Preservation does not trigger
... Impossible!
Encounter Start: Meursault gains The Stranger Turn Start: Random Sinners gain Thumping Pulse and Stillness
Data & art: Limbus Company · build 0.11.60 Fan-made database. Not affiliated with Project Moon.