
Boss · Not placed in a stage
The Chaplain
- HP
- 366
- DEF
- -10
- Class
- ZAYIN
- Affinity
- Pride
Resistances
Blunt ×0.5Pierce ×0.5Slash ×0.5S Envy ×1S Gloom ×1S Gluttony ×1.2S Lust ×1.2S Pride ×1.2S Sloth ×1.2S Wrath ×1
Skills
5 base 1 coin · +5
<mark=#ff000040>When the Sinner that has
Stillness</mark> attacks the Slot equipped with this Skill as its main target in the Chaining Phase, the said Skill used by the Sinner deals +100% damage (for E.G.O Skills, +200% damage)
Combat End At fewer than 100
Voice of the Obsidian God Stack, gain up to 100 Stack
- The Chaplain loses SP equal to Stack gained (max 45)
3 base 3 coins · +2
- 1 Inflict 1
Nail [Console] - Unbroken Coin On Hit Inflict 2
Tremor - 2 Inflict 1
Nail [Console] - Unbroken Coin On Hit Inflict 3
Tremor - 3 Inflict 1
Nail [Console] - Unbroken Coin On Hit Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
3 base 2 coins · +2
- 1 Inflict 2
Tremor - 2 Inflict 2
Tremor
3 base 3 coins · +2
- 1 Inflict 1
Nail [Console] - Unbroken Coin On Hit Inflict +2
Tremor Count - 2 Inflict 1
Nail [Console] - Unbroken Coin On Hit Inflict +3
Tremor Count - 3 Inflict 1
Nail [Console] - Unbroken Coin On Hit Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
4 base 2 coins · +3
- 1 Inflict 1
Nail [Console] - Inflict +2
Tremor Count - 2
Unbreakable Coin - Inflict 2
Nail [Console] - Unbroken Coin On Hit Inflict +2
Tremor Count
4 base 5 coins · +2
- 3 <mark=#ff000040>Trigger
Amplitude Conversion into
Tremor - Conservation</mark> - 4 <mark=#ff000040>Activate the effects of
〜 on target, then consume them all</mark> - 5 On <mark=#ff000040>Clash Lose</mark>, this Coin <mark=#ff000040>hits only the main target</mark>
<mark=#ff000040>- On Clash Lose Inflict 9
Nail [Exception]</mark> - Unbroken Coin On Hit Trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2
23 base 1 coin · +8
- 1
Excision Coin - <mark=#ff000040>Deal fixed damage equal to 200% of target's max HP</mark>
23 base 3 coins · +8
- 1
Excision Coin - <mark=#ff000040>Deal fixed damage equal to 50% of target's current HP</mark> (min 0)
- 2
Excision Coin - <mark=#ff000040>Deal fixed damage equal to 50% of target's current HP</mark> (min 0)
- 3
Excision Coin - <mark=#ff000040>Deal fixed damage equal to 200% of target's max HP</mark>
3 base 3 coins · +3
- 1
Unbreakable Coin - 2
Unbreakable Coin - 3
Unbreakable Coin - This Coin <mark=#ff000040>hits only the main target</mark>
- Deal +(missing HP percentage on self)% damage (max 100%)
- <mark=#ff000040>Inflict 4
Nail [Breakpoint]</mark>
Passives
Perfect Conservation
Gain 1 Sisyphe System Maintenance Tool
When the Chaplain inflicts All right. Time to clock out.
Turn End: At more than 10 Goddammit. How did you manage to find a glitch like that?
Turn Start: Random Sinners gain "As Ordained by the Rule of Conservation"
<mark=#ff000040>At 10+ Clashes</mark>, the said Skill <mark=#ff000040>gains Clash Power by (Clash Count)</mark> For "Dies Irae"
Turn Start: If this unit has Tears shall soak the cloth, cloth shall close about the throat... now I can't even remember what's next.
<mark=#ff000040>This unit does not lose SP from