L Limbus Codex
The Chaplain
Boss · Not placed in a stage

The Chaplain

HP
366
DEF
-10
Class
ZAYIN
Affinity
Pride
Resistances
Blunt ×0.5Pierce ×0.5Slash ×0.5S Envy ×1S Gloom ×1S Gluttony ×1.2S Lust ×1.2S Pride ×1.2S Sloth ×1.2S Wrath ×1

Skills

Envy "Atone before God"... was it? Guard
coin 1
5 base 1 coin · +5

<mark=#ff000040>When the Sinner that has Stillness</mark> attacks the Slot equipped with this Skill as its main target in the Chaining Phase, the said Skill used by the Sinner deals +100% damage (for E.G.O Skills, +200% damage) Combat End At fewer than 100 Voice of the Obsidian God Stack, gain up to 100 Stack - The Chaplain loses SP equal to Stack gained (max 45)

Pride "Repent." Blunt
coin 1coin 2coin 3
3 base 3 coins · +2
  • 1 Inflict 1 Nail [Console]
  • Unbroken Coin On Hit Inflict 2 Tremor
  • 2 Inflict 1 Nail [Console]
  • Unbroken Coin On Hit Inflict 3 Tremor
  • 3 Inflict 1 Nail [Console]
  • Unbroken Coin On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Pride *sigh* Can you just... get rewound already? Blunt
coin 1coin 2
3 base 2 coins · +2
  • 1 Inflict 2 Tremor
  • 2 Inflict 2 Tremor
Gloom "Receive thy punishment." Blunt
coin 1coin 2coin 3
3 base 3 coins · +2
  • 1 Inflict 1 Nail [Console]
  • Unbroken Coin On Hit Inflict +2 Tremor Count
  • 2 Inflict 1 Nail [Console]
  • Unbroken Coin On Hit Inflict +3 Tremor Count
  • 3 Inflict 1 Nail [Console]
  • Unbroken Coin On Hit Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Gloom Come on, let a guy clock out on time for once. Blunt
coin 1coin 2
4 base 2 coins · +3
  • 1 Inflict 1 Nail [Console]
  • Inflict +2 Tremor Count
  • 2 Unbreakable Coin
  • Inflict 2 Nail [Console]
  • Unbroken Coin On Hit Inflict +2 Tremor Count
Sloth Do you seriously mean to break the Sisyphe System? Blunt
coin 1coin 2coin 3coin 4coin 5
4 base 5 coins · +2
  • 3 <mark=#ff000040>Trigger Amplitude Conversion into Tremor - Conservation</mark>
  • 4 <mark=#ff000040>Activate the effects of 〜 on target, then consume them all</mark>
  • 5 On <mark=#ff000040>Clash Lose</mark>, this Coin <mark=#ff000040>hits only the main target</mark> <mark=#ff000040>- On Clash Lose Inflict 9 Nail [Exception]</mark>
  • Unbroken Coin On Hit Trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 2
Gluttony Systemwide Ban Blunt
coin 1
23 base 1 coin · +8
  • 1 Excision Coin
  • <mark=#ff000040>Deal fixed damage equal to 200% of target's max HP</mark>
Sloth Shift + Delete Blunt
coin 1coin 2coin 3
23 base 3 coins · +8
  • 1 Excision Coin
  • <mark=#ff000040>Deal fixed damage equal to 50% of target's current HP</mark> (min 0)
  • 2 Excision Coin
  • <mark=#ff000040>Deal fixed damage equal to 50% of target's current HP</mark> (min 0)
  • 3 Excision Coin
  • <mark=#ff000040>Deal fixed damage equal to 200% of target's max HP</mark>
Sloth "Judgment." Blunt
coin 1coin 2coin 3
3 base 3 coins · +3
  • 1 Unbreakable Coin
  • 2 Unbreakable Coin
  • 3 Unbreakable Coin
  • This Coin <mark=#ff000040>hits only the main target</mark>
  • Deal +(missing HP percentage on self)% damage (max 100%)
  • <mark=#ff000040>Inflict 4 Nail [Breakpoint]</mark>

Passives

Perfect Conservation
Gain 1 Preservation Potency for every 10 cumulative Preservation Count this unit consumes in this Encounter Turn Start: At fewer than 10 Preservation Potency and fewer than 10 Preservation Count, gain +5 Preservation Count The "Turn End: Lose 1 Count" effect on Preservation does not trigger At 5+/10+ Preservation Potency, Preservation Count max cap +5/+10
Sisyphe System Maintenance Tool
When the Chaplain inflicts 〜 on Sinners using its Skill effects, apply the following: - The following effects are <mark=#ff000040>collectively referred to as 〜</mark>: · Nail [Exception] · Nail [Breakpoint] · Nail [Console] - When the Chaplain inflicts Nail on the Sinners, <mark=#ff000040>only the effect that is inflicted last remains</mark>; however, Stacks between effects accumulate <mark=#ff000040>- Nail [Exception] and Nail [Breakpoint] do not convert into Nail [Console]</mark> On Hit against a Sinner, <mark=#ff000040>deal +5% damage for every 〜</mark> on target (max 45%, separately for each target) Turn Start: <mark=#ff000040>If the Chaplain has 50% or lower HP</mark>, all Skills inflict <mark=#ff000040>+1 more 〜</mark>
All right. Time to clock out.
Turn End: At more than 10 Preservation Potency, consume excess Preservation Potency and gain ( Preservation Potency consumed) Sisyphe System Preservation - This effect does not trigger again after all Sisyphe System Preservation has been consumed by the effects of this Passive When this unit's HP drops to <mark=#ff000040>33% or lower for the first time in this Encounter, gain a new pattern</mark> - Consume all Sisyphe System Preservation on self and <mark=#ff000040>gain persistent Shield equal to (25 + Sisyphe System Preservation Stack)% of this unit's max HP</mark> - Permanently lose Defense Level equal to Sisyphe System Preservation Stack consumed
Goddammit. How did you manage to find a glitch like that?
Turn Start: Random Sinners gain Thumping Pulse and Stillness <mark=#ff000040>When "the Manager" takes a certain action, the Chaplain deals damage to a random Sinner based on the said Sinner's max HP and inflicts Nail [Console] on them</mark> <mark=#ff000040>At lower than 50% HP, the Chaplain manipulates his status on a system level</mark> to <mark=#ff000040>heal both HP and SP up to max and remove all negative effects from self</mark>
"As Ordained by the Rule of Conservation"
<mark=#ff000040>At 10+ Clashes</mark>, the said Skill <mark=#ff000040>gains Clash Power by (Clash Count)</mark> For Burn, Bleed, Tremor, Rupture, Sinking: - <mark=#ff000040>Max Potency cap: 50 - Max Count cap: 15</mark> - Take -50% damage from above effects Apply the Fixed Panic effect, and <mark=#ff000040>this unit's SP does not drop below 0</mark> First Turn Start after entry: - Change SP to 45 - Gain 0 Voice of the Obsidian God and 1 Chaplain of the Sisyphe Penalty - Preservation Potency and Count carry over from the preceding Phase
"Dies Irae"
Turn Start: If this unit has Divinity of the Obsidian God, gain a new pattern and use a <mark=#ff000040>powerful Skill, "Do you seriously mean to break the Sisyphe System?"</mark> - Min & Max Speed +20 for the turn - <mark=#ff000040>If the Chaplain loses the Clash</mark> while in this pattern, gain a changed pattern next turn, and <mark=#ff000040>use a powerful Skill, "Systemwide Ban"</mark> Every time Divinity of the Obsidian God and Voice of the Obsidian God are converted, <mark=#ff000040>heal 45 SP</mark> and <mark=#ff000040>gain 1 Chaplain of the Sisyphe Penalty</mark>
Tears shall soak the cloth, cloth shall close about the throat... now I can't even remember what's next.
<mark=#ff000040>This unit does not lose SP from Sinking effects</mark>; instead, when Sinking effects trigger, this unit takes Gloom damage equal to Sinking Potency When hit by a Sinner, the said Sinner gains +1 Sinking Count (2 per turn per Sinner) This unit cannot gain Poise Potency past 20; <mark=#ff000040>instead, heal SP equal to excess Poise Potency gained</mark> When triggering Tremor Burst on Sinners, <mark=#ff000040>if the targeted Sinner does not have a Stagger Threshold</mark>, <mark=#ff000040>deal ( Tremor Potency on target / 2) Sloth damage</mark> (except Staggered targets; calculated separately for each target)
Data & art: Limbus Company · build 0.11.60 Fan-made reference. Not affiliated with Project Moon.