L Limbus Codex
N Corp. E.G.O:: Fell Bullet
Yi Sang

N Corp. E.G.O:: Fell Bullet

000 Season 6 2025-07-03
HP
66
DEF
+2
SPD
3-5 / 3-6 / 4-7 / 4-7
Bleed Poise

Skills

Uptie 1
See Through Defenses Blunt Attack
coin 1
3 base 1 coin · +6
  • 1 Gain +1 Poise Count
Punch Through Pierce Attack
coin 1coin 2
3 base 2 coins · +5
  • 1 Gain 2 Poise
  • 2 Unbreakable Coin
  • Gain 2 Poise
  • Gain 1 Torn Memory
  • On Crit Gain 2 Torn Memory
Target Readjustment Fire Pierce Attack
coin 1coin 2
3 base 2 coins · +7
  • 1 Unbreakable Coin
  • This Coin deals damage only against the main target
  • If the main target is an ally, activate the following effects: - The main target's Pierce Resistance becomes Fatal against this attack
  • - Deal +5% damage for every Torn Memory on self (max 35%)
  • - +2% Damage on Critical Hit for every Poise on self (max 40%)
  • 2 Unbreakable Coin
  • This Coin deals damage only against the sub-targets
  • - However, if the main target was an enemy, deal damage against the main target
  • - If the first Coin failed to kill an ally, 1 random sub-target takes damage
  • Deal +15% damage for every Torn Memory on self (max 105%)
  • - If the first Coin killed an ally, deal +30% damage for every Torn Memory on self instead (max 210%)
  • +2.5% Damage on Critical Hit for every Poise Potency (max 25%)
  • +7% Damage on Critical Hit for every Torn Memory on self (max 49%)
  • Deal +(HP percentage the first Coin removed from the main target)% damage (max 100%)
  • Inflict 2 Bleed
  • - If the first Coin killed an ally, inflict 3 Bleed and +1 Bleed Count instead
Front Line Support Pierce Counter
coin 1
5 base 1 coin · +6
  • 1 Gain 2 Poise
  • Gain +2 Poise Count

Passives

Volatilized Memorybattle
Turn End: Lose all Torn Memory on self. Next turn, gain Torn Memory equal to the amount lost
Fell Bulletbattle
If this unit killed an allied unit using its attack, gain Fell Bullet for the next turn (including using this unit's 'E.G.O Corrosion' and attacks against allies) If this unit uses its E.G.O 'Fell Bullet' and consumes Torn Memory: Next turn, gain Torn Memory equal to the amount of it consumed by the end of the last turn
Designate Targetsupport
When the ally with the slowest Speed attacked an ally, Attack End: Gain 1 Damage Up next turn (2 times per turn) - If the attacked ally is killed by this attack, gain 1 Damage Up for the whole Encounter instead (max 2 per Stage per Identity) - Can gain only up to 2 Damage Up from the above effect
Data & art: Limbus Company · build 0.11.60 Fan-made database. Not affiliated with Project Moon.