L Limbus Codex
Lobotomy E.G.O:: In the Name of Love and Hate
Don Quixote

Lobotomy E.G.O:: In the Name of Love and Hate

000 Walpurgis Night 2025-07-17
HP 224
Defense Lv. 67 +2
Speed 3-6
Stagger 156 / 89 / 33
Lv. 65
Rupture Sinking Charge

Skills

Uptie 1
Wrath By Manager Esquire's Orders, I Am Here! Blunt
coin 1coin 2
2 base 2 coins · +3
  • 1
  • 2 Gain +2 Love/Hate Count
  • Inflict 1 Rupture
Wrath Where are... the villains...? Blunt
coin 1coin 2
10 base 2 coins · +4
  • 1
  • 2 Gain +2 Love/Hate Count
  • Inflict 1 Sinking
Envy With Love! Hyah! Blunt
coin 1coin 2
4 base 2 coins · +4
  • 1 Gain +3 Love/Hate Count
  • 2 Inflict 1 Rupture
Envy Get out of my head... Blunt
coin 1coin 2
12 base 2 coins · +6
  • 1 Gain +3 Love/Hate Count
  • 2 Inflict 1 Sinking
Envy Arcana Beats!! / Minor Arcana Slave!!! Blunt
coin 1coin 2coin 3
4 base 3 coins · +4
  • 1 Unbreakable Coin
  • 2 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 2 Rupture
  • 3 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 2 Rupture
Envy Reversed Beats / Reversed Arcana Slave Blunt
coin 1coin 2coin 3
20 base 3 coins · +7
  • 1 Unbreakable Coin
  • 2 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 2 Sinking
  • 3 Unbreakable Coin
  • Unbroken Coin On Hit Inflict 2 Sinking
Rapid Chant Guard
coin 1
2 base 1 coin · +10
  • 1 Unbreakable Coin

Passives

In the Name of Love and Hate - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!battle
Gain 1 Love/Hate every time this unit consumes 10 cumulative Love/Hate Count in this Encounter Encounter Start: if this unit does not have Hysteria, gain Hysteria Encounter Start: if this unit does not have Love/Hate, gain Love/Hate Turn Start: - At 0 or higher SP, gain Here Comes Magical Girl! and lose Regressive Transformation - Reversed - At less than 0 SP, gain Regressive Transformation - Reversed and lose Here Comes Magical Girl! This unit's SP cannot drop below -40 due to the SP loss effects from this unit's Base Attack Skills
Magical Girl of Love / Queen of Hatredbattle
Deal +2% damage for every Love/Hate (max 10%) Combat Start: gain 1 Magical Arcana
Magical Power Charging Supportsupport
If, among allies that gain Charge Count using their Base Attack Skills, 1 ally that has the least Charge Count uses a Base Attack Skill that gains Charge Count, the said ally gains +2 Charge Count (2 times per turn) - At 0 or higher SP: heal ( Charge on target x 2) HP (max 10; heals up to 20 per turn) - At less than 0 SP: heal ( Charge on target) SP (max 5; heals up to 10 per turn)
Data & art: Limbus Company · build 0.11.60 Fan-made reference. Not affiliated with Project Moon.