L Limbus Codex
Lobotomy E.G.O:: Red Eyes & Penitence
Ryōshū

Lobotomy E.G.O:: Red Eyes & Penitence

000 Walpurgis Night 2024-09-05
HP 221
Defense Lv. 65 +0
Speed 3-5
Stagger 143 / 77
Lv. 65
Bleed Charge

Skills

Uptie 1
Envy Both of You, Shut Up Blunt
coin 1coin 2
3 base 2 coins · +4
  • 1 Gain 3 Penitence
  • 2 Gain 2 Red Eyes
Gloom S.H. / S.F. Blunt
coin 1coin 2coin 3
3 base 3 coins · +4
  • 1 Gain 4 Penitence
  • 2 Gain 3 Red Eyes
  • Inflict 2 Bleed
Lust Skullbuster Blunt
coin 1coin 2coin 3
5 base 3 coins · +3
  • 1 Gain 7 Red Eyes
  • Gain 7 Penitence
  • Inflict 2 Bleed
  • 3 Heal self and 1 ally with the lowest HP percentage by ( Penitence/3)% of each unit's max HP
  • Heal self and 1 ally with the least SP by ( Penitence - 10) SP (min 0)
Lust Serious Skullbuster Blunt
coin 1coin 2coin 3
5 base 3 coins · +3
  • 1 Inflict Bleed equal to ( Red Eyes consumed - 15) on target (max 5)
  • 3 Deal +2.5% damage for every Red Eyes and Penitence consumed (max 100%)
  • Heal self and 1 ally with the lowest HP percentage by ( Penitence consumed / 2)% of each unit's max HP - Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)
  • Heal self and 1 ally with the least SP by ( Penitence consumed - 10) SP - Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)
  • Inflict 3 Bind and 2 Attack Power Down next turn (once per turn)
Lust Mealtime, Bedtime Blunt Counter
coin 1coin 2
4 base 2 coins · +3
  • 1 Gain 2 Red Eyes (once per turn)
  • 2 Gain 2 Penitence (once per turn)

Passives

E.G.O Assimilationbattle
When gaining Charge Count, gain Red Eyes or Penitence instead - Red Eyes and Penitence are unaffected by Charge Potency
Spiderhead/Skullfacebattle
When hitting an enemy with a Coin that gains Red Eyes: - Deal +( Red Eyes/2)% damage <style="highlight">- If this unit's Speed is faster than the target's by 3 or more, deal an additional +( Red Eyes/2)% damage - If the target has Bleed, gain 1 Red Eyes (3 times per turn) When hitting an enemy with a Coin that gains Penitence: - Deal +( Penitence/2)% damage <style="highlight">- If the target's SP is lower than this unit's, deal an additional +( Penitence/2)% damage(for targets that are Non-SP Units, their SP counts as 0) - At 20+ SP, gain 1 Penitence (3 times per turn) <style="highlight">When hit by an enemy, gain 1 Penitence (max 3)
Eat and Sleepsupport
Combat Start: - 1 ally with the lowest HP percentage heals 3 HP - 1 ally with the least SP heals 3 SP
Data & art: Limbus Company · build 0.11.60 Fan-made reference. Not affiliated with Project Moon.