L Limbus Codex
N Corp. E.G.O:: Contempt, Awe
Ryōshū

N Corp. E.G.O:: Contempt, Awe

000 Season 6 2025-09-11
HP 224
Defense Lv. 63 -2
Speed 3-6
Stagger 112
Lv. 65
Bleed Tremor

Skills

Uptie 1
Envy Contemptuous Thing Pierce
coin 1coin 2
2 base 2 coins · +4
  • 2 Inflict 1 Gaze
Wrath Be Awed Pierce
coin 1coin 2
3 base 2 coins · +6
  • 1 Inflict 1 Tremor
  • Inflict 1 Bleed
  • 2 Unbreakable Coin
  • Inflict 1 Gaze
Lust Awe, Contempt Pierce
coin 1coin 2coin 3
4 base 3 coins · +4
  • 1 Inflict 1 Tremor
  • Inflict 1 Bleed
  • 2 Inflict +1 Tremor Count
  • Inflict +1 Bleed Count
  • 3 Unbreakable Coin
  • Deal +5% damage for every 1 Gaze on target (max 35%)
  • Inflict 2 Gaze
  • Unbroken Coin On Hit Trigger Amplitude Conversion into Tremor - Hemorrhage
  • Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Lust Cascading Gaze of Awe Underneath Contempt Pierce
coin 1
12 base 1 coin · +14
  • 1 Unbreakable Coin
  • If target has Contempt, deal +180% damage
  • Inflict 3 Tremor and +1 Tremor Count
  • Inflict 3 Bleed and +1 Bleed Count
  • Trigger Amplitude Conversion into Tremor - Hemorrhage
  • Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Pride I Shall Fire / Anytime Pierce
coin 1coin 2
3 base 2 coins · +7
  • 1 Unbreakable Coin
  • This Coin deals damage only against the main target
  • 2 Unbreakable Coin
  • This Coin deals damage only against the sub-targets
  • - If the first Coin wasn't a Critical Hit, and if N Corp. E.G.O::Contempt, Awe Ryōshū survived, 1 random sub-target takes damage
  • Deal +30% damage for every Torn Memory on self (max 210%)
  • +2.5% Damage on Critical Hit for every Poise Potency (max <style="highlight">25%)
  • +7% Damage on Critical Hit for every Torn Memory on self (max 49%)
  • Deal +1% damage for every 1% missing HP on the main target (max 100%)
  • Inflict 3 Bleed and +1 Bleed Count
To Grasp Guard
coin 1
10 base 1 coin · +5

Combat Start If this unit does not have Contempt of the Gaze, and at 7+ (sum of Gaze on all enemies) or 1+ (sum of Contempt on all enemies), gain Contempt of the Gaze (once per turn) On Use If this unit has Contempt of the Gaze, Final Power +5 On Use When hit while using this Skill, inflict +1 Bleed Count against the attacker (3 times per turn)

Passives

Grasp that Forbids Fallingbattle
When Staggered, gain 4 Protection and gain Contempt of the Gaze next turn (once per Encounter) On death, apply the following effects against 3 enemies that have the most Gaze or Contempt (in descending order; in Focused Encounters, Parts) - Inflict 2 Bind next turn - Inflict 2 Bleed and +1 Bleed Count - Inflict 2 Tremor and +1 Tremor Count
Let me show everyone something very interestingbattle
Combat Start: N Corp. E.G.O::Fell Bullet Yi Sang's 'Target Readjustment Fire' Skill gains the following effects: - Before using the Skill, if N Corp. E.G.O::Contempt, Awe Ryōshū has Contempt of the Gaze and can use her base Skills, use "I Shall Fire / Anytime" against Ryōshū (once per turn; 'I Shall Fire / Anytime' reflects Yi Sang's Uptie Tier) - Before using the Skill, if the Skill's main target isn't N Corp. E.G.O::Contempt, Awe Ryōshū, and if she can use her base Skills, Ryōshū uses her Skill 1 as an Unopposed Attack against the main target (once per turn; Cannot be Identified; Skill 1 deals -50% damage; the Skill does not kill the main target)
@#$'s Hand I Let Slipbattle
On Hit against enemies, inflict <style="highlight">2 Gaze (once per turn per enemy) - If this unit has Gaze of Contempt, inflict +1 more Gaze When hit by an enemy, inflict 1 Gaze against the attacker (once per Skill; 3 times per turn) - If this unit has Contempt of the Gaze: when hit by the attacker's final Coin, inflict (<style="highlight">20% of the damage dealt by that final Coin) Sloth damage (max <style="highlight">20 per Skill; max <style="highlight">60 per turn) If this unit used its Base Attack Skills to consume Gaze or Contempt on an enemy: Next turn, gain ((enemy's Gaze consumed/2) + (enemy's Contempt consumed x 3)) Gaze of Contempt (6 per turn; rounded down)
It flows and criessupport
If the ally with the earliest Deployment order hits an enemy using its attack, inflict 1 Bleed (once per enemy per turn) - If target has Bleed, inflict +1 Bleed Count as well If the ally with the earliest Deployment order is hit by an enemy, inflict 1 Tremor against the attacker (3 times per turn) - If the attacker has Tremor, inflict +1 Tremor Count as well
Data & art: Limbus Company · build 0.11.60 Fan-made reference. Not affiliated with Project Moon.